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Ubuntu - Keyboard input not working in editor game view
Keyboard input is not registered in the game view. It's only registered in the scene view. The attached project uses the new input s... Read more
Unhandled Exception is thrown when building with IL2CPP for Android when...
Steps to reproduce: 1. Open user's attached project "Testing.zip" 2. Try building it on Android Platform 3. Notice the errors in the... Read more
[URP] Soft Particles create dark blending artefacts when intersecting wi...
How to reproduce: 1. Open the "Test" Scene in the attached "case_1199812.zip" Unity project 2. Open the Game window and select the G... Read more
[HDRP] Black rendering (NaNs) on planar reflection on Vulkan when reflec...
Tested on Unity 2019.3.0b12 on Editor & Standalone Win Still repro on Unity Editor 2020.1.0b1 width latest HDRP/staging /!\ Only h... Read more
Custom Audio Asset doesn't emit sound when played in Timeline
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Select the "Timeline" GameObject from the Hierarchy ... Read more
[2018.4] Switching between GPUs on Device to Use setting will not render...
The Editor will simply render red once the GPU is changed in the general settings to Automatic or AMD, on Intel it will simply rende... Read more
[Deployment Management] Save Scene pop up does not close after clicking ...
Save Scene pop up does not close after clicking on Don't Save button on Enabling Use incremental GC. Save Scene pop up appears twice... Read more
[IL2CPP] Generated Mac Xcode project causes a missing GameAssembly.map e...
How to reproduce: 1. Open the "Il2cppMacTest.zip" project 2. Build the project for macOS with "Create Xcode Project" option 3. Build... Read more
Blender Meshes get illuminated too brightly when Directional Light Cooki...
Steps to reproduce: 1. Download and open attached project 2. Open "SampleScene" scene 3. Select "Directional Light" in the Hierarchy... Read more
[Universal] Some materials throw errors when updated to Universal RP thr...
Repro steps: 1. Use a project with Universal RP 2. Create a new material, assign to it shader "Legacy Shader/Diffuse" 3. Go to Edit ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list