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Double calls on AssetPostprocessor.OnPostprocessAllAssets when creating ...
Steps to reproduce:1. Open user attached project2. Drag a game object to the project window3. Notice OnPostprocessAllAssets called t... Read more
Editor crash on ExecuteRenderQueue when creating custom lights
How to reproduce:1. Open project "crash976749.zip"2. Open "planet" scene3. Main Camera -> "Custom Light Renderer (Script)" enable... Read more
Scripting defines are not multiplatform as indicated by a star in the pl...
How to reproduce:1. Open attached project2. Check that 'Scripting Define Symbols' is set as 'myDefine' on android platform-- The def... Read more
Unity fails to open projects via Windows browser, when another project i...
Steps to reproduce:1. Have at least two projects2. Open one of them3. After it has opened go to File>Open Project...4. Click "Ope... Read more
Undoing is not working after breaking a prefab instance unless clicked o...
Steps to reproduce:1. Open QA's attached project2. Open scene "repro"3. Break the prefab instance by dragging the child out of the h... Read more
Inherit Velocity module in Particle System doesn't work with Control Track
Reproduction steps:1. Download project "ParticleControlTest.zip" and open in Unity2. Enter Play mode Expected: particle system inher... Read more
Sprites in Select window becomes damaged in play mode when using sprite ...
To reproduce:1. Open repro project2. Open 'Test' scene3. In Project Settings > Editor set Sprite Packer Mode to 'Always Enabled'.... Read more
[Lighting] “Lightmap Overlap” mode is not available for Scene Visualisation
“Lightmap Overlap” mode is not available for Scene Visualisation. Steps to Reproduce:1. Open LightSettings Window from Window Menu &... Read more
Vector2.Angle does not always return 0 between two identical vectors
Steps to reproduce:1. Open attached “Angle.zip” Unity project2. Enter Play mode3. Observe Console window Expected results:Angle with... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function prol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window