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[URP] Particles' Depth Texture is not rendered when MSAA is enabled
How to reproduce:1. Open user's attached "VFXDepthExample.zip" project2. Open Scene "ParticleDepth"3. Notice that: Camera with MSAA ... Read more
[Addressables] Using Addressable assets results in higher "ShaderLab" me...
Reproduction steps: 1. Open "ShaderAndAddressable.zip" project2. "Build And Run" -> "Without Addressable Assets"3. Take a Detaile... Read more
Scene View - The grid is not displayed when viewing the scene in 2D view
When viewing a scene in 2D view, the grid will not be displayed. In order to get the grid to show correctly, you will need to open t... Read more
Scene View - The viewing angles for the grid in Orthographic (Iso) view ...
When viewing a scene in 3D orthographic view, the viewing angles at which the grid will be displayed are very narrow - much narrower... Read more
Ctrl + F should start search in PackageManager
Ctrl + F should focus the search field in PackageManager (Similar to hierarchy, console, project browser). Read more
Asset rename state does not end when switching to Assets directory in Tw...
How to reproduce:1. Create a new project or open an existing one2. Change to Two Column Layout in Project window3. Open any director... Read more
[LWRP] Mesh positions are set incorrectly when using SRP Batching
Steps to reproduce:1. Open User-supplied project "SRPBatchingTest.zip"2. Build and run3. In the build, switch off and on the SRP bat... Read more
Scene View - Camera type label doesn't update when creating a new project
If you are editing a project that uses an orthographic (iso) camera in the scene view, close it then and create a new 3D project, th... Read more
CTRL+ F should allow searching in the Settings Window
Using Ctrl + F should allow searching in the SettingsWindow. Read more
Polybrush - The Package description states that the package is in Preview
The description for Polybrush 1.0.0 states the following: "IMPORTANT: Polybrush is still in "Preview"..." Since Polybrush is now out... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
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