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[Mac] The Editor does not refocus when clicked on
How to reproduce: 1. Open any project on Unity 2020.1.0a15 2. Focus on another window (make sure you are able to see the Editor unde... Read more
Crash on physx::shdfnd::internal::HashBase when a big amount of GameObje...
Steps to reproduce: 1. Open the attached project ("1200966.zip") 2. Open "SinglePlayer" scene 3. Enter Play mode 4. Wait for a few s... Read more
[Mobile]Camera.RenderWithShader does not render to texture with OGLES 3
How to reproduce: 1. Open the attached LensFlares.zip project 2. Build for iOS and deploy the Xcode project to the iOS device Actua... Read more
[AssemblyDependency] [AMD] Failed to check assembly error thrown on crea...
Failed to check assembly error thrown on creating new Project Steps to Reproduce: 1. Create a new Project Expected Result: New Pr... Read more
[Windows] Skipping Window/Layouts module on changing release mode to deb...
Unable to change Editor Layout when release mode changed release to debug/ debug to release. Menu Window/Layouts couldn't be found e... Read more
Memory is leaking when Standalone Player window is being resized without...
How to reproduce: 1. Open the attached 'project-1201307.zip' project 2. Build and run the standalone 3. Open Windows Task Manager an... Read more
[IL2CPP] Marshal.OffsetOf returns incorrect offset for Vector3
How to reproduce: 1. Open attached project "MarshallOffsetOfIssue.zip" with IL2CPP Editor 2. Open Scene "SampleScene" 3. Enter Play... Read more
RecompressAssetBundleAsync fails to recompress Asset Bundle
How to reproduce: 1. Open attached project ("RecompressBundleTest.zip") 2. Enter Play mode 3. In Game window press on "Recompress" ... Read more
Animator Controller animations are overwritten by Timeline when using Av...
Reproduction steps: 1. Open user's attached project "ItemAbilityTesting" and "SampleScene" 2. Enter Play Mode 3. In the Hierarchy, s... Read more
Timeline leaks memory if being edited after switching Scenes
Reproduction steps: 1. Open the project in "MemLeakTestV3.zip" 2. Select Memory in Profiler and enter Play Mode 3. Notice some memor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list