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Additional images are rendered when RenderOnDemandRendering.renderFrameI...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1214921.zip" Unity project 2. Build and run on an Android or... Read more
[IMGUI] Slider handle of Field of View disappears on Selecting Horizonta...
[IMGUI] Slider handle of Field of View disappears on Selecting Horizontal FOV Axis in Camera Properties. Field of View Slider hand... Read more
Adding or Removing Avatar Mask on a Timeline Animation Track does not ap...
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled. Avatar Mask should... Read more
Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(...
How to reproduce: 1. Download the tester-attached package(LegacyAnimationCrash.unitypackage) 2. Create a new Unity project 3. Import... Read more
Surface shader Emission usage does not get detected when set with a spec...
Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more
[2D] ArgumentException thrown on switching editor types of "Sprite Edito...
On switching between type selection from the drop-down(Sprite Editor, Custom Outline, Skinning Editor, Custom Physics Shape) of the ... Read more
[HDRP] Compute Shader compilation errors are thrown continuously on disa...
-Nothing is rendered in Game view and Scene view with Compute Shader compilation errors in the console. -After enabling Graphics API... Read more
Modifications to textures with AssetDatabase.ForceReserializeAssets() re...
How to reproduce: 1. Open the project from the attached file "1215741.zip" 2. Expand the TestSquare.png file in the Assets folder 3.... Read more
[URP] NullReferenceException threw on adding the "Light 2D (Experimental...
Adding the "Light 2D (Experimental)" component causes the editor to throw NullReferenceException continuously when 2D render data no... Read more
Scene is not rendered on Android 8 and 9 when "Depth Texture" is enabled...
To reproduce: 1. Open attached project; 2. Make sure "Depth texture" is enabled in Universal Render Pipeline asset; 3. Build and r... Read more
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