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[Output] Setting a property to `none` does not unassign its last value.
Repro steps: 1. Add a default particle system to the scene 2. Open the VFX and in the output set it's texture to None 3. Observe tha... Read more
Animation window drop-down menu doesn't show all Animation Clips when th...
To reproduce: 1. Open attached project ("case_1238839.zip") 2. From Hierarchy select 'Test' Game Object 3. In Animation window selec... Read more
[osx]Editor crash on AURogerBeepFactory after a few seconds of playing v...
1. Open attached Unity project 2. Load SampleScene scene 3. Select "2020-04-21 15-18-27" GameObject and make sure Playback Speed is ... Read more
Adding multiple single type Components to the Prefab prevents reverting ...
How to reproduce: 1. Create a new Unity project 2. Create a GameObject and add an Animator component 3. Create a Prefab out of that ... Read more
Inconsistent warnings when Physics.BakeMesh is performed
Steps to reproduce: 1. Open QA-Supplied project 2. Reimport Grenadier asset 3. Under Grenadier, right-click the mesh, press "Bake ph... Read more
[HDRP] Importing Shader Graph samples from HDRP package sample throws mi...
Importing Shader Graph samples from HDRP package sample throws missing material property errors. Refer the screenshot attached Step... Read more
[Reflect] DirectoryNotFoundException is thrown when Reflect window is op...
How to reproduce: 1. Create a new project 2. Install the Reflect 1.1.0 preview 6 package 3. Go to Menu bar/Window/Reflect Actual:... Read more
[Deployment Management] Platform modules are not installing when "Instal...
Following Platform modules are not installing when "Install with Unity Hub" button is selected from Build Settings window iOS Androi... Read more
[Terrain Tools] Terrain Toolbox: splatmap "export to terrain" throws Div...
Repro steps: 1. Create terrain 2. Choose "Paint Texture" tool 3. Add a layer through either add layer or create layer 4. Open terrai... Read more
[ECS] Entity Debugger Inspector throws NullReferenceException when inval...
Reproduction steps: 1. Open attached project "BadEntity.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Entity Debugger window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
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- [SpeedTree] Wireframe mode not rendering correctly ST assets
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