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[macOS] Unity freezes and never exits when running Test Runner from Comm...
To reproduce:1. Open Terminal window2. Download user's project and unzip it3. Launch Test Runner by using this command:/(path to the... Read more
Test Runner UI shows that Async / Await tests were successful when these...
The Assertion failure gets logged into the Unity console when the Test fails but the Test Runner UI shows a green tick and doesn't w... Read more
Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce:1. Open the attached project "InvokeTestingBug.zip"2. Open Test Runner (Window > General > Test Runner)3. Pre... Read more
Scriptable Object with missing Script behaves differently in PlayMode an...
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode - everything works fine3. Open Window -> Debug ... Read more
[Test Runner] Canceling save of scene changes when trying to run a test ...
1. Open the attached project2. Open the Test Runner3. Double click on TestImportAsset test (it works)4. Make any changes to the scen... Read more
Test Runner's results change after first Test run when using Singleton
To reproduce:1. Open attached project ("SingletonInstancesTest")2. In Test Runner window click "Run All"- Tests return positive3. Ru... Read more
LogAssert.Expect doesn't catch exceptions if not called from Debug.LogEx...
Steps to reproduce:1. Open user attached project2. Open "NewTestScript" from the "PlayModeTests" or "EditModeTests" folder3. Notice ... Read more
[TestRunner] Tests are not torn down properly when they fail due to logg...
To reproduce: 1. Download attached project "TearDownRepro.zip" and open in Unity2. Open "SampleScene" scene3. Open Test Runner windo... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce:1. Open the attached project "Nunit_case"2. Go to Window -> General -> Test Runner3. Run any of the given tes... Read more
[UTR] EditorApplication.isPlaying = false doesn't stop playmode after te...
Steps to reproduce:1) Open the attached project.2) Open Test Runner.3) Run EditMode tests. The tests pass, but the editor remains in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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