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HideInHierarchy flag objects can not build into assetbundle
How to reproduce: 1. Open the attached project 2. Click Tools/Add Sub Asset 3. Click Tools/Build Assetbundle 4. Open the "Demo" scen... Read more
[UnityYAMLMerge] UnityYAMLMerge changing forward slashes to backslashes ...
UnityYAMLMerge changing forward slashes to backslashes for fallback tool arguments UnityYAMLMerge is changing the forward slashes t... Read more
Static objects lose their Polybrush modifications when entering Play mod...
How to reproduce: 1. Open attached project "Polybrush_LoseModifications.zip" and scene "TestScene" 2. Enter Play mode 3. Observe Sce... Read more
Error is thrown when any of Polybrush tools are selected and mouse is dr...
How to reproduce: 1. Open attached project "Polybrush_nullReferenceExceptions.zip" and scene "TestScene" 2. Open "Tools" -> "Polybru... Read more
AudioSampleProvider's buffer is overflowing when videoPlayer is playing ...
How to reproduce: 1. Open attached "repo_1030937" project 2. Open "Main Scene" scene 3. Enter Play mode 4. Listen to an audio clip 5... Read more
A box appears on the last touch position, when multi-touching the screen
Reproduction steps: 1. Create a New Project 2. Single or multi-touch any window 3. Multi-touch the same window at a different locat... Read more
[Timeline] Double clicking or selecting "Edit in Animation Window" doesn...
Repro steps: 1. Open QA attached project "repro" 2. Open Timeline Window 3. Select game object "Cube" in the Hierarchy 4. Double cli... Read more
Using JsonUtility.FromJsonOverwrite to deserialize objects with array/li...
To reproduce: 1. Open attached project 2. Open "BugRepo" scene 3. Enter play mode 4. Open Profiler and enable deep profile 5. Notic... Read more
[UWP] IL2CPP project is failing to PInvoke iphlpapi.dll
Steps to reproduce: 1. Download attached project 2. Build UWP project with IL2CPP backend 3. Run project in Visual studios (Debug x6... Read more
[XR][Android] Application that contains Surface Shader has worse perform...
How to reproduce: 1. Open attached project and change to Android platform 2. Build and Run project on Android device (Oculus VR SDK ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box