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Won't Fix
Votes
1
Found in
2017.4.1f1
Issue ID
1030046
Regression
No
Walkable Area randomly appearing on non-walkable meshes
Steps to reproduce:
1. Open attached project
2. Open _Scenes/StartZone
3. Bake out NavMesh/Observe the already generated NavMesh
Expected result: the tops of trees are consistently baked or not baked
Actual result: some tree tops are baked, others are not
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Resolution Note (2021.2.X):
- If the goal is to remove every walkable surface on top of the tree pine. By design, it requires to use a NavMeshModifier attached to each Tree or use a 'non-walkable' NavMeshModifierVolume that encompass them all.
- If the goal was to make every surface on top of the tree pine being walkable, the changeset 08098fb allows that by reducing the 'Minimum region area' settings