Search Issue Tracker

Active

Votes

1

Found in

2017.4.1f1

Issue ID

1030046

Regression

No

Walkable Area randomly appearing on non-walkable meshes

AI

-

-

Priority: 5Not yet prioritized for a release

-

Severity: 3Workaround is possible

Steps to reproduce:
1. Open attached project
2. Open _Scenes/StartZone
3. Bake out NavMesh/Observe the already generated NavMesh

Expected result: the tops of trees are consistently baked or not baked
Actual result: some tree tops are baked, others are not

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.