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Won't Fix

Votes

1

Found in

2017.4.1f1

Issue ID

1030046

Regression

No

Walkable Area randomly appearing on non-walkable meshes

AI Navigation

-

Steps to reproduce:
1. Open attached project
2. Open _Scenes/StartZone
3. Bake out NavMesh/Observe the already generated NavMesh

Expected result: the tops of trees are consistently baked or not baked
Actual result: some tree tops are baked, others are not

  1. Resolution Note (2021.2.X):

    - If the goal is to remove every walkable surface on top of the tree pine. By design, it requires to use a NavMeshModifier attached to each Tree or use a 'non-walkable' NavMeshModifierVolume that encompass them all.

    - If the goal was to make every surface on top of the tree pine being walkable, the changeset 08098fb allows that by reducing the 'Minimum region area' settings

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