Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.4.1f1
Issue ID
1030046
Regression
No
Walkable Area randomly appearing on non-walkable meshes
Steps to reproduce:
1. Open attached project
2. Open _Scenes/StartZone
3. Bake out NavMesh/Observe the already generated NavMesh
Expected result: the tops of trees are consistently baked or not baked
Actual result: some tree tops are baked, others are not
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Resolution Note (2021.2.X):
- If the goal is to remove every walkable surface on top of the tree pine. By design, it requires to use a NavMeshModifier attached to each Tree or use a 'non-walkable' NavMeshModifierVolume that encompass them all.
- If the goal was to make every surface on top of the tree pine being walkable, the changeset 08098fb allows that by reducing the 'Minimum region area' settings