Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X, 2019.1.X
Votes
0
Found in
2017.2.0b2
2017.4.1f1
Issue ID
1028819
Regression
Yes
StreamReader ReadLine stops receiving messages after the server hangs
How to reproduce:
1. Open given "Client" and "Server" unity projects
2. Enter "ClientTest" and "ServerTest" scenes
3. Set up IP and Port for both Client (127.0.0.1) and Server (127.0.0.1) through their respective objects in the test scene.
4. Enter Play Mode in the Server project and then in the Client project
5. Toggle the "Spam Messages" option to true in the Client's UI (WARNING: This may cause the Client to hang and will severely limit framerate)
6. Wait a few seconds until the Client hangs and the "Time Since Last Received Message" rises to a few seconds.
7. Disable the "Spam Messages" option (this may be difficult with the low framerate)
8. The Client will no longer receive any messages, even after the server has properly received all of the spam messages.
Expected result: Server should receive messages after it hangs
Actual result: Server stops receiving messages after hang
Regression first introduced in: 2017.2.0b2
Reproducible with: 2018.2.0b2, 2018.1.0f1, 2017.4.1f1, 2017.3.2f1, 2017.2.2p2,
Not reproducible with: 2017.1.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment