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GameObject::GetComponentIndex crash when exiting Play mode while corrupt...
To reproduce:1. Open my attached project, scene Main2. Enter and Exit Play mode Expected: editor is not crashingActual: corrupted pr... Read more
[Windows] Sounds played with PlayScheduled don't have perfect stitching ...
If User plays the shifted sound twice in a row in play mode, using PlayScheduled, the second time and eventual further times will pr... Read more
Physics.Raycast maxDistance field accepts LayerMask object as valid inpu...
To reproduce:1. Open user's project, script Caster.cs2. In line 33, observe the structure of Raycast3. Enter Play mode4. While in Pl... Read more
Assertion Failures on Coroutine leads Editor to Freeze and sometimes to ...
To reproduce: 1. Download mine attached project "coroutineOverload.zip" and open in Unity2. Open "coroutineOverload_test" scene3. Se... Read more
Unity does not notice scripting symbol changes in the ProjectSettings.as...
How to reproduce:1. Open QA attached project2. Enter play mode-- A OnGUI window is displayed (expected)3. Press 'Remove Developer Sy... Read more
[TestRunner] System.MissingMethodException : Method not found: 'System.R...
How to reproduce:1. Download and open the attached project2. Open the TestRunner windows3. Click EditMode and execute NewEditModeTes... Read more
Touch screen keyboard will not appear in Windows Store 8.1 platform buil...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 8.14. Open Visual Studi... Read more
[Timeline] ExposedReference class cannot have references to scene object...
Reproduction steps:1. Open the "Test" scene from the attached project "ExposedReferenceTest.zip";2. Select "Director" game object an... Read more
Editor crashes on UI::AddRenderersToCanvas after undoing revert action t...
Steps to reproduce:1. Open attached “repro.zip” Unity project2. Open scene “Test”3. Expand Menu -> Canvas -> Panel In Hierarch... Read more
[Player] Build won't launch on Mac if its name includes '&' or '<' char...
Build won't launch on Mac if its name includes '&' or '<' character while generating the build. If the same build is renamed ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used