Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.6.0b4
Issue ID
871890
Regression
Yes
Android build fails when VR support is enabled (Cardboard or Daydream SDK) and minimum API level is less than 19
How to reproduce:
1. Create a new project
2. Switch platform to Android and open Player Settings
3. Enable Virtual Reality Supported and add Cardboard or Daydream SDK
4. Make sure that Minimum API level is less than 19
Result: Build fails and one of the errors:
Error: [Temp\StagingArea\AndroidManifest-main.xml:12, C:\...\New Unity Project 1\Temp\StagingArea\android-libraries\unitygvr\AndroidManifest.xml:3] Main manifest has <uses-sdk android:minSdkVersion='16'> but library uses minSdkVersion='19' ...
Reproducible: 5.6.0b4
Not reproducible: 5.6.0b3
Note: I also tested with Oculus SDK and Split Stereo display. With these two issue is not reproducible
DUT(repro):
LG G5 [LG-H850], OS 6.0.1
Samsung Galaxy S 5 Neo [SM-G903F], OS 5.1.1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Quarty
Feb 05, 2017 07:39
API minimun for Cardboard is 19 and for daydream is 24, but when compiling only with Cardboard and API 19 continue requesting 24.