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[Mobile] Crash with GrabIntoRenderTexture(), TextureImage() or Terminate...
Reproduction steps: 1. Open the attached project. 2. Build it to a mobile device. - Crash. - Reproduced on all iOS devices, and so... Read more
[SpeedTree] Applying SpeedTree changes, through popup which appears when...
How to reproduce: 1. Open the attached project 2. Find Broadleaf_Desktop.spm object in the project 3. Change some setting in inspect... Read more
Strange layout on the launcher
See attached image. This happened the very first time I booted this version of the Editor and does not reproduce on subsequent launc... Read more
Scene view disappears when zooming in 2D view after zooming in 3D view
How to reproduce: 1. Open attached Unity project "Bug" 2. In scene view toggle off 2D view 3. Zoom in until sprite is not visible 4.... Read more
[2D] Sprite indexing is rearranged in Atlas when switching platforms whi...
To reproduce: 1. Open user's attached project 2. Enter Play mode to build the Atlas 3. Check SpriteAtlas.spriteatlas packaged sprite... Read more
Using search in Project Window shows package manager files
If the project window view was set to One Column Layout before creating a new project, using search box shows package manager files ... Read more
[UI][Android] OnEndDrag() is not being called while dragging and leaving...
The ScrollRect stops working correctly when you are in the middle of dragging and decide to leave the application in Android To rep... Read more
[Shortcut Manager] Scene view camera does not move using arrow keys
To reproduce: 1. Create a new project 2. Open scene view 3. Try to move scene view camera with arrow keys Expected result: camera i... Read more
[TextureCompression] Crunch compression errors not indicating which text...
How to reproduce: 1. Open the "Crunch texture test.zip" project 2. Open the "scene" scene 3. Press Play 4. Check the console for Cru... Read more
Unity incorrectly compares two values when the comparison method is writ...
How to reproduce: 1. Open the attached Unity project "fsharp-unity-test.zip". 2. Press "Play". 3. Check the results in the Console W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL