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[tvOS] Video sound continues to play in the background when the app is c...
To Reproduce: 1. Build and run the attached project.2. Enable 'UnityEngine.Apple.TV.Remote.allowExitToHome' using the menu on the le... Read more
[tvOS] Remote.reportAbsoluteDpadValues is set to false when Apple TV is ...
To Reproduce: 1. Make sure to set 'Sleep After' to the lowest possible value (15min) in General Settings and deploy the attached app... Read more
[Android/Shaders]All materials render in pink color on Arm/Tegra devices...
DUT (Reproduced):Samsung Galaxy S6 edge (ARM Mali-T760MP8) (Android 5.1.1)Samsung Galaxy Note 10.1 2014 Wifi (ARM Mali-T628 MP6) (An... Read more
[GL][Intel IvyBridge] After switching from DirrectX to OpenGL Unity cras...
1. Open Unity and set OpenGL as graphic API:a. Edit - Project settings - Player.b. Uncheck Auto for windows.c. Press + and add OpenG... Read more
[tvOS] Icon alpha channel is removed when building Xcode project
To Reproduce: 1. Open the attached project, osberve that the 'AppleTV-Icon-App-Small-400x240.psd' icon set in player settings, is pa... Read more
[SSR] Rays aren't blocked by meshes with Suppress Backwards Rays off
Steps to reproduce1. Import SSRBackfacing.Unitypackage2. Open 'UFPS_SkyCity.unity"3. navigate to the spinning capsules/ovoid4. Align... Read more
[Shaders] hlsl2glsl resolves some function overloads differently from HL...
User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more
[IL2CPP] Incorrect result returned by an arithmetic expression byte + in...
Reproduction steps:1. Open attached project "AssignmentBug"2. Build scene "Demo" with IL2CPP--- In the console you will see "TEST: 4... Read more
[DirectX] Crash when you pause game and select main camera.
Steps to repro1. Import CameraCrash.Unitypackage2. load scene 'Z1VillageStart'3. play the game, then pause the game. (you might have... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub