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PlayableBehaviour outputs nothing if not connected to input 0 port
How to reproduce:1. Open the attached project2. Open the "scene" scene3. Press Play Actual result: The red cube is not playing the P... Read more
Strings displayed in the Editor cannot be longer than 16383 characters
To reproduce: 1. Download attached project "New Unity Project 91.zip" and open in Unity2. Press Tests -> Text Long String Test Ex... Read more
Releasing left click while dragging out of the Tile Palette creates a ph...
Releasing left click while dragging out of the Tile Palette creates a phantom selection box 1. Open project2. In Tile Palette, maxim... Read more
Signing Keystore for Android fails when using non-english characters on ...
Steps to reproduce:1. Open attached project2. File -> Build Settings -> Publishing Settings3. Check "Create a new keystore..."... Read more
[Timeline] Duplicated Timeline asset causes very bad performance in preview
Steps to reproduce:1. Create new Unity project2. Create new Timeline Asset and select it(New Timeline)3. Open Window->Timeline Ed... Read more
Editor Crashed after deselecting a Prefab in Project window with Trail R...
Steps to reproduce:1. Download 972307_repro.zip and open "test" scene2. Enter play mode3. Select and deselect "Grenade 3" prefab (re... Read more
[Webgl] Setting AudioSource.time or AudioSource.timeSamples after the Au...
Reproduction Steps:1. Open the attached project.2. Run the Main.unity scene in editor.3. Let the music play for a while (to 10 secon... Read more
[Editor] EndLayoutGroup error on Console while closing "Save Preset" window
EndLayoutGroup Error appears on Console while closing a window which asks for a path to save preset for any GameObject. Steps to Rep... Read more
[2D] "ArgumentOutOfRangeException" error when dragging a SpriteShapeProf...
"ArgumentOutOfRangeException" error is thrown when dragging a "SpriteSheet Profile" from Project window-> Scene -> Hierarchy. ... Read more
[Vuforia] AR camera not detecting Image targets when using Vuforia's dat...
To reproduce:1. Open user's project BillboardOne.zip2. Enter Play mode to check if it detects single target - works perfectly fine3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used