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1
votes
Won't Fix

Camera's depth is ignored when calling Camera.Render() for Render Textur...

Graphics - General

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Mar 15, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.5f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "Depth Clear Test.zip" and scene "SampleScene" 2. Enter play mode 3. Observe the Game vi... Read more

0
votes
By Design

Miscellaneous, Material Validation settings are not displayed in the Dra...

Scene/Game View

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Mar 07, 2020

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Version/s: 2017.4, 2019.3.2f1, 2020.2

How to reproduce: 1. Create a new URP project 2. Expand Draw Mode dropdown and observe its options 3. Set Layout to Default 4. Expan... Read more

0
votes
By Design

CustomSampler.GetReporter().elapsedNanoseconds returns 0 in code when th...

Profiling

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Feb 13, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1219431-BRep.zip") 2. Open the repro scene ("main") 3. Enter Play Mode and w... Read more

1
votes
Fixed

[URP] No shadows on Terrain when Cascades is set to "No Cascades" in Ren...

Package: Scriptable Render Pipeline Universal

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Mar 10, 2020

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Version/s: 7.2.0

Reproduction steps: 1. Create a new project 2. In the Hierarchy window create a Terrain 3. Create a Cube GameObject 4. Position it ... Read more

0
votes
Fixed

[Metal][iOS] Shader does not compile and does not throw errors when appl...

Metal

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Feb 27, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.2

How to reproduce: 1. Download the package "weathermaker.unitypackage" from the Google Drive link and import it to a new Unity projec... Read more

3
votes
Fixed

GetPreloadData crash when loading Asset Bundles

Asset Bundles

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Mar 17, 2020

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Version/s: 2018.3, 2018.3.8f1, 2020.2

Steps to reproduce: 1. Open user-supplied project 2. Run Sample scene 3. Press `prepare` button` and press the `trigger` button Ex... Read more

1
votes
Duplicate

[iOS][A8] Only transparents are rendered with URP

Package: Scriptable Render Pipeline Universal

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Mar 17, 2020

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Version/s: 7.3.0

To reproduce: 1. Clone https://github.com/Unity-Technologies/UniversalRenderingExamples 2. Build 'UnityOcclusionDemo' scene for iOS ... Read more

0
votes
Fixed

BurstRuntime.GetHashCode32 returned hash is inconsistent if called from ...

Package: Burst

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Mar 05, 2020

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Version/s: preview.7 - 1.3.0

Steps to reproduce: 1. Open the attached project (case_1225292.zip) 2. Under Jobs > Burst, check "Enable Compilation" 3. Open Test R... Read more

0
votes
Fixed

"Failed running" errors when building with IL2CPP

IL2CPP

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Mar 16, 2020

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Version/s: 2019.3.4f1, 2019.3.5f1

Steps to reproduce: 1. Open User-supplied project 2. Build on Win IL2CPP Expected: build succeeds Actual: build fails Reproduced i... Read more

0
votes
Fixed

[AR][XRSDK] AR app crashes when Oculus XR Plugin is present in the project

Package: Oculus XR Plugin

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Mar 09, 2020

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Version/s: 2019.3, 2019.3.3f1, 2020.1, 2020.2

Repro steps: 1. Open QA attached project "repro_1226236" 2. Build and Run on Android App launches normally 3. Add Oculus XR Plugin... Read more

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