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[Hololens] InteractionSourceState.selectPressed is False when air tap an...
Steps to reproduce:1. Download attached project2. Connect HoloLens to the Editor3. Enter play mode4. Air tap and hold Expected resul... Read more
[XR] Silent UWP Build crash upon trying to access WindowsMRRemoting func...
How to reproduce:1. Open the attached "3D Project.zip" project2. Build and run on UWP3. Press the "c" button Expected result: Applic... Read more
Building with the XR Plugin for Holographic Remoting doesn't allow App t...
How to reproduce:1. Open the attached "2020 Connect.zip" project2. Build to UWP3. Open built the solution in Visual Studio4. Start D... Read more
[XR SDK][WMR] The position changes to room setup coordinate system cente...
Reproduction steps:1. Open the attached project ("WinMR_PositionalTracking.zip")2. Open "ManualPose" scene3. Enter Play mode4. Cover... Read more
Windows XR Plugin meshing does not report any removed meshes
How to reproduce:1. Open the attached "TestSpatial.zip" project2. Open the Scene "SampleScene"3. Connect to a XR device through "Win... Read more
[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...
1. What happened 2. How we can reproduce it using the example you attached - open project- toggle use primary window on- toggle the ... Read more
[UWP] Screen flickers on HoloLens 2 when Shared Depth Buffer is on
How to reproduce:1. Open the attached project "DepthBuffer.zip"2. Open Assets/Scenes/SampleScene.unity3. Open Edit>Project Settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject