Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1319454
Regression
No
[URP] [Universal Renderer] Post-processing doesn't enable when PostProcessData reassigned from the asset selector window
On assigning Post-processing Data to None, the Post-processing Enabled checkbox gets unchecked automatically in the Inspector when 2D Renderer is selected in the Project window, Also selecting PostProcessData from the Assets selector window doesn't enable the Post-processing, Refer to the attached video.
Note: Enable checkbox manually for reassigning the PostProcessData
Steps to repro:
1. Create a new Project with URP Template
2. Project > Create > Rendering > Universal Render Pipeline > 2D Renderer
3. Inspector > Post-procesing > Data > None
Actual Result:
Post-processing enable checkbox gets unchecked automatically on selecting PostProcessData to none and doesn't get enable on selecting PostProcessData again from the asset selector window
Expected Result:
Post-processing gets enabled on selecting PostProcesData from the asset selector window
Note: Post-processing dropdown menu is introduced in package version URP 11.0.0 and Unity 2021.1.0a10
Reproducible on:
2021.2.0a2, 2021.1.0b3, 2021.1.0a10 with pacakge version 11.0.0
Environment:
Windows 10, macOS 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
- The Hub freezes indefinitely when copy/pasting a lot of characters in the “Set project display name” Hub window since it has no character limit
Add comment