Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1319454
Regression
No
[URP] [Universal Renderer] Post-processing doesn't enable when PostProcessData reassigned from the asset selector window
On assigning Post-processing Data to None, the Post-processing Enabled checkbox gets unchecked automatically in the Inspector when 2D Renderer is selected in the Project window, Also selecting PostProcessData from the Assets selector window doesn't enable the Post-processing, Refer to the attached video.
Note: Enable checkbox manually for reassigning the PostProcessData
Steps to repro:
1. Create a new Project with URP Template
2. Project > Create > Rendering > Universal Render Pipeline > 2D Renderer
3. Inspector > Post-procesing > Data > None
Actual Result:
Post-processing enable checkbox gets unchecked automatically on selecting PostProcessData to none and doesn't get enable on selecting PostProcessData again from the asset selector window
Expected Result:
Post-processing gets enabled on selecting PostProcesData from the asset selector window
Note: Post-processing dropdown menu is introduced in package version URP 11.0.0 and Unity 2021.1.0a10
Reproducible on:
2021.2.0a2, 2021.1.0b3, 2021.1.0a10 with pacakge version 11.0.0
Environment:
Windows 10, macOS 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment