Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1319454
Regression
No
[URP] [Universal Renderer] Post-processing doesn't enable when PostProcessData reassigned from the asset selector window
On assigning Post-processing Data to None, the Post-processing Enabled checkbox gets unchecked automatically in the Inspector when 2D Renderer is selected in the Project window, Also selecting PostProcessData from the Assets selector window doesn't enable the Post-processing, Refer to the attached video.
Note: Enable checkbox manually for reassigning the PostProcessData
Steps to repro:
1. Create a new Project with URP Template
2. Project > Create > Rendering > Universal Render Pipeline > 2D Renderer
3. Inspector > Post-procesing > Data > None
Actual Result:
Post-processing enable checkbox gets unchecked automatically on selecting PostProcessData to none and doesn't get enable on selecting PostProcessData again from the asset selector window
Expected Result:
Post-processing gets enabled on selecting PostProcesData from the asset selector window
Note: Post-processing dropdown menu is introduced in package version URP 11.0.0 and Unity 2021.1.0a10
Reproducible on:
2021.2.0a2, 2021.1.0b3, 2021.1.0a10 with pacakge version 11.0.0
Environment:
Windows 10, macOS 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “RegisterCallback<KeyUpEvent>” and “RegisterCallback<KeyDownEvent>“ callbacks are not called when pressing keys in a UI Toolkit window
- [VFX Graph] Use base color map set to none after material change in output
- [Mac] Context menu in Hierarchy is available but not functional when the Editor is out of focus
- Cursor's static properties does not change when changing the Cursor's states
- Cannot archive build for iOS using Xcode 13.3 when the project is built on a Windows machine
Add comment