Search Issue Tracker
Fixed in 2018.2.X
Votes
10
Found in
2017.3.1p1
Issue ID
1006867
Regression
No
[iOS][TileMap] Tilemap.SetTile() does not set tiles on iOS platform
Reproduction Steps:
1. Open User's project
2. Run "TestScene"
3. Notice Unity logo
4. Build and deploy to an iOS device
5. Notice that no Unity logo appears
Expected behaviour: TilemapSetTile() method behaves identically on all platforms.
Actual result: TilemapSetTile() does nothing on iOS platform
Reproduced on versions: Unity 2017.3.1p3, 2018.1.0b9
Did not reproduce on versions: Unity 2018.2.0a2
Reproduced on devices: iPhone 7 Plus iOS 10.3.2
Did not reproduce on Android device
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
dagwoodland
Apr 19, 2018 21:55
This seems to be fixed in 2017.4.1f1, the tiles now appear. Tested on iPhone 6S iOS 11.2.6
Hoofmaster
Mar 22, 2018 22:24
I tried it on 2018.1.0b11 and it looks to be fixed.
Hoofmaster
Mar 21, 2018 19:17
Note the same issue also happens if you use "SetTiles". I also tried overriding the RefreshTile method, but it looks to be calling the base method internally.
Hoofmaster
Mar 21, 2018 19:16
Has anyone found a workaround for this?
Jhsosa
Mar 09, 2018 20:40
Same problem here. Reproduced on iPhone 6s. Androind is fine (LG Stylo 2, ZTE ZMAX PRO)
bastiduong
Mar 02, 2018 11:46
I have the same issue.
Reproduced on iPhone SE.
On Android Devices, it works fine. (Sony Z3, HTC M9)