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Fixed in 2018.2.X
Votes
10
Found in
2017.3.1p1
Issue ID
1006867
Regression
No
[iOS][TileMap] Tilemap.SetTile() does not set tiles on iOS platform
Reproduction Steps:
1. Open User's project
2. Run "TestScene"
3. Notice Unity logo
4. Build and deploy to an iOS device
5. Notice that no Unity logo appears
Expected behaviour: TilemapSetTile() method behaves identically on all platforms.
Actual result: TilemapSetTile() does nothing on iOS platform
Reproduced on versions: Unity 2017.3.1p3, 2018.1.0b9
Did not reproduce on versions: Unity 2018.2.0a2
Reproduced on devices: iPhone 7 Plus iOS 10.3.2
Did not reproduce on Android device
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dagwoodland
Apr 19, 2018 21:55
This seems to be fixed in 2017.4.1f1, the tiles now appear. Tested on iPhone 6S iOS 11.2.6
Hoofmaster
Mar 22, 2018 22:24
I tried it on 2018.1.0b11 and it looks to be fixed.
Hoofmaster
Mar 21, 2018 19:17
Note the same issue also happens if you use "SetTiles". I also tried overriding the RefreshTile method, but it looks to be calling the base method internally.
Hoofmaster
Mar 21, 2018 19:16
Has anyone found a workaround for this?
Jhsosa
Mar 09, 2018 20:40
Same problem here. Reproduced on iPhone 6s. Androind is fine (LG Stylo 2, ZTE ZMAX PRO)
bastiduong
Mar 02, 2018 11:46
I have the same issue.
Reproduced on iPhone SE.
On Android Devices, it works fine. (Sony Z3, HTC M9)