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Fixed in 2018.2.X



Found in


Issue ID




[iOS][TileMap] Tilemap.SetTile() does not set tiles on iOS platform



Reproduction Steps:
1. Open User's project
2. Run "TestScene"
3. Notice Unity logo
4. Build and deploy to an iOS device
5. Notice that no Unity logo appears

Expected behaviour: TilemapSetTile() method behaves identically on all platforms.
Actual result: TilemapSetTile() does nothing on iOS platform

Reproduced on versions: Unity 2017.3.1p3, 2018.1.0b9
Did not reproduce on versions: Unity 2018.2.0a2
Reproduced on devices: iPhone 7 Plus iOS 10.3.2
Did not reproduce on Android device

Comments (6)

  1. dagwoodland

    Apr 19, 2018 21:55

    This seems to be fixed in 2017.4.1f1, the tiles now appear. Tested on iPhone 6S iOS 11.2.6

  2. Hoofmaster

    Mar 22, 2018 22:24

    I tried it on 2018.1.0b11 and it looks to be fixed.

  3. Hoofmaster

    Mar 21, 2018 19:17

    Note the same issue also happens if you use "SetTiles". I also tried overriding the RefreshTile method, but it looks to be calling the base method internally.

  4. Hoofmaster

    Mar 21, 2018 19:16

    Has anyone found a workaround for this?

  5. Jhsosa

    Mar 09, 2018 20:40

    Same problem here. Reproduced on iPhone 6s. Androind is fine (LG Stylo 2, ZTE ZMAX PRO)

  6. bastiduong

    Mar 02, 2018 11:46

    I have the same issue.
    Reproduced on iPhone SE.

    On Android Devices, it works fine. (Sony Z3, HTC M9)

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