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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X

Votes

0

Found in

2022.3.63f1

6000.0.51f1

6000.1.8f1

6000.2.0b6

Issue ID

UUM-109311

Regression

No

Wrong opacity of a transparent Material when Render Queue is set lower than 2501

-

Reproduction steps:
1. Open the attached “DepthShadow6000“ project
2. Open the “DepthShadowDemo“ Scene
3. In the Game View, observe the “Plane“ GameObject

Expected result: The “Plane” GameObject is transparent
Actual result: The GameObject is opaque

Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6

Reproducible on: macOS Sequoia 15.5 (M1 Max), Windows 11
Not reproducible on: No other environments tested

Workaround: In the “DecalCatcher” Material options, set the Render Queue to 2501 or more

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