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Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X
Votes
1
Found in
2022.3.63f1
6000.0.51f1
6000.1.8f1
6000.2.0b6
Issue ID
UUM-109311
Regression
No
Wrong opacity of a transparent Material when Render Queue is set lower than 2501
Reproduction steps:
1. Open the attached “DepthShadow6000“ project
2. Open the “DepthShadowDemo“ Scene
3. In the Game View, observe the “Plane“ GameObject
Expected result: The “Plane” GameObject is transparent
Actual result: The GameObject is opaque
Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Reproducible on: macOS Sequoia 15.5 (M1 Max), Windows 11
Not reproducible on: No other environments tested
Workaround: In the “DecalCatcher” Material options, set the Render Queue to 2501 or more
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DevDunk
Jul 01, 2025 07:34
This is required to be fixed for a new Unity Asset