Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0a2
Issue ID
1007152
Regression
No
Particle Shape Textures are not wrapped around the entire emiter Shape (Donut, Box)
To reproduce:
1. Open my attached project
2. In Hierarchy window, select the particle system
3. In Inspector window -> Particle system component -> Shape, try changing Shape to Donut or Box
4. Observe results in Game view
Expected: all shape surface is wrapped in Shape Texture
Actual: shapes are not entirely wrapped (check .gif attached)
Reproduced in: 2018.1.0b9, 2018.2.0a2
Note: effect is only cosmetic and does not influence emission positions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
Add comment