Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0a2
Issue ID
1007152
Regression
No
Particle Shape Textures are not wrapped around the entire emiter Shape (Donut, Box)
To reproduce:
1. Open my attached project
2. In Hierarchy window, select the particle system
3. In Inspector window -> Particle system component -> Shape, try changing Shape to Donut or Box
4. Observe results in Game view
Expected: all shape surface is wrapped in Shape Texture
Actual: shapes are not entirely wrapped (check .gif attached)
Reproduced in: 2018.1.0b9, 2018.2.0a2
Note: effect is only cosmetic and does not influence emission positions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment