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Fixed in 2018.2

Fixed in 2017.2, 2017.4, 2018.1

Votes

0

Found in

2017.3.1f1

Issue ID

1006814

Regression

Yes

SpriteRenderer leaks memory when changing sliced sprite's size

2D

-

Steps to reproduce:
1. Download 1006814_repro.zip and open "test" scene
2. Enter play mode
3. Open Profiler window
4. Select Memory and set to Detailed
5. Expand Scene Memory
6. Every few seconds press button "Take Sample: Editor"

Expected results: SpriteRenderer's memory usage doesn't change
Actual results: SpriteRenderer's memory usage increases 2-3 KB per second

Note: In Sprite Renderer draw mode must be set to Sliced.

Reproduced with: 2018.2.0a2, 2018.1.0b9, 2017.3.1p2, 2017.2.2f1, 2017.1.3p2, 2017.1.2p3
Not reproducible with: 5.6.5p2
Regression introduced in: 2017.1.2p3

Comments (1)

  1. Df0638ac903ebc57fc0ba08009443d7d?d=mm

    hanklord

    Sep 18, 2018 07:41

    Still have the memory leak problem when setting SpriteRenderer draw mode to sliced with changing Width & Height or changing the Sprite
    Reproduced with: 2017.4.10f1

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