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Fixed in 2018.2.X

Fixed in 2017.2.X, 2017.4.X, 2018.1.X



Found in


Issue ID




SpriteRenderer leaks memory when changing sliced sprite's size



Steps to reproduce:
1. Download and open "test" scene
2. Enter play mode
3. Open Profiler window
4. Select Memory and set to Detailed
5. Expand Scene Memory
6. Every few seconds press button "Take Sample: Editor"

Expected results: SpriteRenderer's memory usage doesn't change
Actual results: SpriteRenderer's memory usage increases 2-3 KB per second

Note: In Sprite Renderer draw mode must be set to Sliced.

Reproduced with: 2018.2.0a2, 2018.1.0b9, 2017.3.1p2, 2017.2.2f1, 2017.1.3p2, 2017.1.2p3
Not reproducible with: 5.6.5p2
Regression introduced in: 2017.1.2p3

Comments (3)

  1. shubhamswaraj2021

    Aug 18, 2020 16:02

    good one <a href="">lyricsauto</a>

  2. litopesiao

    Apr 13, 2020 13:59

    I am trying to animate a sliced sprite's height size. Where am I going wrong with my code?

    I can transform Game Objects easily enough (<a href="">residential shade sails</a>, position, scale etc), but applying the same steps doesn't seem to work for the Sprite Renderer component.

  3. hanklord

    Sep 18, 2018 07:41

    Still have the memory leak problem when setting SpriteRenderer draw mode to sliced with changing Width & Height or changing the Sprite
    Reproduced with: 2017.4.10f1

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