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0
votes
Fixed

[Shadergraph] Enum Keyword reference name doesn't convert spaces to unde...

Package: Shader Graph

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Jul 10, 2020

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Version/s: Master (b5f078bd36)

Needs to be fixed in both 9.x.x and master. Repro steps 1. Create a new Enum Keyword in Shadergraph 2. Change the entry name of the... Read more

0
votes
Fixed

[Shadergraph] Collapse node button no longer works

Package: Shader Graph

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Jul 10, 2020

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Version/s: Master (1449cac7b2)

Does not reproduce on 9.x.x branch Repro steps: 1. Create an "Add" node 2. Click the "Collapse node" button in the upper right Expec... Read more

0
votes
Fixed

[XR][URP] Game View is grey when using Camera Stacking and enabling Post...

Package: Scriptable Render Pipeline Universal

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Jul 02, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Enable Post Processing on the Base camera 3. Build and Run on Quest Actual: The whole view... Read more

5
votes
Fixed

No collision appears when one of the colliding GameObjects has Non-Conve...

Physics

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Jul 11, 2020

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Version/s: 2020.1.0b14, 2020.1.0b15, 2020.2.0a15

How to reproduce: 1. Open the attached project "1262418.zip" 2. Open the "Test" Scene 3. Enter the Play Mode Expected result: "Sphe... Read more

0
votes
Duplicate

[AudioMixer] Editor throws warning when creating new Snapshot

Asset - Importers

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Jul 10, 2020

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Version/s: 2020.2.0a16, 2020.2.0a17

How to reproduce: 1. Create a new project in Unity 2020.2.0a16 or above 2. Open Audio Mixer window 3. Create a new Mixer 4. Crea... Read more

0
votes
Fixed

[URP] TargetEye property is missing from Camera in the Inspector window ...

Package: Scriptable Render Pipeline Universal

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Jul 08, 2020

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Version/s: 2019.4.1f1, 2020.1.0a1, 2020.2

How to reproduce: 1. Create new URP project in 2019.4 stream 2. In the Hierarchy window select "Main Camera" game object 3. Observe ... Read more

1
votes
Fixed

Fixed Timestep project setting affects the update rate of ParticleSystem...

Package: Timeline

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Jul 10, 2020

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Version/s: 1.4.0

How to reproduce: 1. Open user-submitted project 2. Open the SampleScene 3. Enter Play Mode Expected result: Particle System on the... Read more

0
votes
Postponed

[HDRP] Enabling High quality Subsurface Scattering makes material render...

Package: Scriptable Render Pipeline HD

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Jul 13, 2020

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Version/s: 8.2.0

1) Open an HDRP project on Mac 2) Add a subsurface scattering material 3) Enable the high quality in the HD asset Read more

0
votes
Fixed

[HDRP] Undo color change while picker is open produces a warning

IMGUI

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Jul 13, 2020

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Version/s: 2020.1.0b16

On 8.2.0 and 10.0.0 Unity 2020.1.0b16 and 2020.2.0a18 1) Select a material and edit the base color (dont close the color picker) 2... Read more

7
votes
Fixed

Assets are referenced by ManagedStaticReferenced when Scene is unloaded ...

uGUI

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Jun 08, 2020

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Version/s: 2018.4, 2018.4.22f1, 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached 'UiMaskBug.zip' project 2. Open 'Empty Scene' Scene 3. Enter Play Mode 4. Press 'Load' button... Read more

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