Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
1006491
Regression
No
[Grahics-General] The font name is not getting updated, on changing "Font Names" property from the inspector
The font name is not getting updated, on changing "Font Names" property from the inspector.
Steps to repro:
1. Open attached project.
2. Select SuperMario font in the project view.
3. Change Font Name to Roman > Hit apply.
4. Observe that changed name is not updated in the project view.
Occurring in:
2018.2.0b11, 2018.1.0b9, 2018.1.b8, 2018.1.b5, 2018.1.b1, 2018.1.a7, 2017.3.0f3, 2017.2.1p2, 2017.1.3p1.
Environment:
Occurring on Windows & MAC.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2018.3.X):
Does not look like a bug by reading the reproduction steps, there seems to be some confusion regarding what the 'Font Names' property is for.