Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.1f1
Issue ID
1006435
Regression
No
The build crashes in AnimationCurveTpl<float>::Evaluate when assigning MinMaxCurve to VelocityOverLifetimeModule.x
To reproduce:
1. Open the "ParticleSystem Issue.zip" project
2. Open the "Main" scene
3. Enter Play mode, everything works correctly
4. Build the project for the PC Standalone
5. Open the build, the build crashes
Expected: the build doesn't crash.
Reproduced in 5.6.5p2, 2017.1.3p1, 2017.2.1f1, 2017.2.2f1, 2017.3.1p2, 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment