Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.1f1
Issue ID
1006435
Regression
No
The build crashes in AnimationCurveTpl<float>::Evaluate when assigning MinMaxCurve to VelocityOverLifetimeModule.x
To reproduce:
1. Open the "ParticleSystem Issue.zip" project
2. Open the "Main" scene
3. Enter Play mode, everything works correctly
4. Build the project for the PC Standalone
5. Open the build, the build crashes
Expected: the build doesn't crash.
Reproduced in 5.6.5p2, 2017.1.3p1, 2017.2.1f1, 2017.2.2f1, 2017.3.1p2, 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment