Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.1f1
Issue ID
1006435
Regression
No
The build crashes in AnimationCurveTpl<float>::Evaluate when assigning MinMaxCurve to VelocityOverLifetimeModule.x
To reproduce:
1. Open the "ParticleSystem Issue.zip" project
2. Open the "Main" scene
3. Enter Play mode, everything works correctly
4. Build the project for the PC Standalone
5. Open the build, the build crashes
Expected: the build doesn't crash.
Reproduced in 5.6.5p2, 2017.1.3p1, 2017.2.1f1, 2017.2.2f1, 2017.3.1p2, 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resizing Profiler Module Details panel and releasing mouse button outside Unity doesn't cancel resize
- "Auto-hide gizmos" preference is not saved when reopening the project
- Sampling a custom depth texture on a machine with a GTX 1080 makes object's textures display the wrong color when in Play mode or Player
- Terrain is missing the Hidden/TerrainEngine/Details/WavingDoublePass shader when AssetBundles are built in older Unity Versions
- [Android] URP Project crashes when built on a device with PowerVR Rogue GE8320 GPU
Add comment