Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.1f1
Issue ID
1006435
Regression
No
The build crashes in AnimationCurveTpl<float>::Evaluate when assigning MinMaxCurve to VelocityOverLifetimeModule.x
To reproduce:
1. Open the "ParticleSystem Issue.zip" project
2. Open the "Main" scene
3. Enter Play mode, everything works correctly
4. Build the project for the PC Standalone
5. Open the build, the build crashes
Expected: the build doesn't crash.
Reproduced in 5.6.5p2, 2017.1.3p1, 2017.2.1f1, 2017.2.2f1, 2017.3.1p2, 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment