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Fixed in Unity 2018.2

Votes

0

Found in

2017.2.1f1

Issue ID

1006435

Regression

No

The build crashes in AnimationCurveTpl<float>::Evaluate when assigning MinMaxCurve to VelocityOverLifetimeModule.x

Shuriken

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Priority: 3Not yet prioritized for a release

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Severity: 1Crash, freeze, data loss, work stops

To reproduce:

1. Open the "ParticleSystem Issue.zip" project
2. Open the "Main" scene
3. Enter Play mode, everything works correctly
4. Build the project for the PC Standalone
5. Open the build, the build crashes

Expected: the build doesn't crash.

Reproduced in 5.6.5p2, 2017.1.3p1, 2017.2.1f1, 2017.2.2f1, 2017.3.1p2, 2018.1.0b9, 2018.2.0a2

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