Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0a4
2018.1.0b9
Issue ID
1006420
Regression
Yes
[Editor] Crashes while assigning anchor override from Mesh Renderer
Editor crashes while assigning anchor override from Mesh Renderer
Steps to repro:
1. Open a new project > Create any primitive game object.
2. Select the primitive game object in the Hierarchy and assign Anchor override target as "primitive game object" from the Mesh Renderer.
3. Enter the play mode.
4. Observe the crash.
Reproducible on: 2018.1.0b9, 2018.1.0b7, 2018.1.0b5, 2018.1.0b3, 2018.1.0b2, 2018.1.0b1, 2018.1.0a5, 2018.1.0a4.
Works fine on: 2018.1.0b3, 2018.1.0a3, 2018.1.0a2, 2018.1.0a1, 2017.3.f3.
Frequency:
Always.
Environment:
Occurs on Mac and Windows.
NOTE:
The crash is also reproducible on closing the unity application or deleting the primitive.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
This is a duplicate of issue #1002580