Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0a4
2018.1.0b9
Issue ID
1006420
Regression
Yes
[Editor] Crashes while assigning anchor override from Mesh Renderer
Editor crashes while assigning anchor override from Mesh Renderer
Steps to repro:
1. Open a new project > Create any primitive game object.
2. Select the primitive game object in the Hierarchy and assign Anchor override target as "primitive game object" from the Mesh Renderer.
3. Enter the play mode.
4. Observe the crash.
Reproducible on: 2018.1.0b9, 2018.1.0b7, 2018.1.0b5, 2018.1.0b3, 2018.1.0b2, 2018.1.0b1, 2018.1.0a5, 2018.1.0a4.
Works fine on: 2018.1.0b3, 2018.1.0a3, 2018.1.0a2, 2018.1.0a1, 2017.3.f3.
Frequency:
Always.
Environment:
Occurs on Mac and Windows.
NOTE:
The crash is also reproducible on closing the unity application or deleting the primitive.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1002580