Search Issue Tracker

Fixed in 2018.1.X

Votes

0

Found in

2018.1.0b9

Issue ID

1006397

Regression

Yes

Exceptions and broken Inspector window after adjusting additional settings in Avatar Editor

Animation

-

Exceptions and broken Inspector window after adjusting additional settings in Avatar Editor

Select an Avatar asset and go to Configure Avatar.
Go to the Muscles & Settings tab.
Change any of the Additional Settings values and click Apply.

A lot of Exceptions get logged in the Console and the Inspector window stops rendering anything. The only way to get out of this mode is to reload the Editor layout.

Not reproducible with 2018.1.0a7 (093ff45d2bc9), so likely introduced somewhere in one of the 2018.1 beta builds.

Exceptions look like these:

Unexpected top level layout group! Missing GUILayout.EndScrollView/EndVertical/EndHorizontal?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEditor.InspectorWindow:DrawEditor(Editor[], Int32, Boolean, Boolean&, Rect&) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1333)
UnityEditor.InspectorWindow:DrawEditors(Editor[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1073)
UnityEditor.InspectorWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:413)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:291)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:284)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:251)
UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:386)
UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:203)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:355)
UnityEngine.Experimental.UIElements.EventDispatcher:PropagateToIMGUIContainer(VisualElement, EventBase, VisualElement) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:399)
UnityEngine.Experimental.UIElements.EventDispatcher:PropagateToIMGUIContainer(VisualElement, EventBase, VisualElement) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:411)
UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:380)
UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:224)
UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:77)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:184)

(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs Line: 1333)

NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.AvatarMuscleEditor.OnInspectorGUI () [0x0003b] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarMuscleEditor.cs:606
at UnityEditor.AvatarEditor.EditingGUI () [0x000c5] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarEditor.cs:440
at UnityEditor.AvatarEditor.OnInspectorGUI () [0x00026] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarEditor.cs:378
at UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) [0x0040b] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1298
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEditor.InspectorWindow:DrawEditor(Editor[], Int32, Boolean, Boolean&, Rect&) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1305)
UnityEditor.InspectorWindow:DrawEditors(Editor[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1073)
UnityEditor.InspectorWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:413)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:291)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:284)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:251)
UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:386)
UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:203)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:358)
UnityEngine.Experimental.UIElements.EventDispatcher:PropagateToIMGUIContainer(VisualElement, EventBase, VisualElement) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:399)
UnityEngine.Experimental.UIElements.EventDispatcher:PropagateToIMGUIContainer(VisualElement, EventBase, VisualElement) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:411)
UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:380)
UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:224)
UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:77)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:184)

(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Avatar/AvatarMuscleEditor.cs Line: 606)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.