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Lightmap textures are broken when lightmap quality is set to Normal or Low
If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more
[HDRP] Decal projector component breaks after setting its material to none
Versions tested: 2019.3.0b10 + HDRP/Staging 8.0.0 Steps to reproduce: 1) Open attached project or create a new empty hdrp project ... Read more
[IMGUI] Profiler window flickers while changing its size with OpenGLES2 ...
Profiler window flickers while changing its size with OpenGLES2 Graphics APIs. Steps to repro: 1. Create a new project. 2. Change G... Read more
Errors regarding missing .meta files when installing Build Report Inspec...
How to reproduce: 1. Create a new project 2. Go to Window -> Package Manager 3. Click on Advanced and tick 'Show preview packages' 4... Read more
Object meshes are not drawn in "Wireframe" shading mode representation w...
Object meshes are not displayed in scene view when shading mode is set to Wireframe with OpenGLES2 and OpenGLES3 Graphics APIs howev... Read more
[Terrain] NullReferenceException errors are thrown on creating Brush ass...
NullReferenceException errors are thrown continuously on creating Brush asset with OpenGLES2 Graphics APIs. Steps to repro: 1. Crea... Read more
[Probuilder] Cannot select cube faces after reset script component.
Steps to repro: 1. open new project 2. add Probuilder package, open Probuilder window 4. add new cube to scene 5. select "face" too... Read more
[Mobile][AssetBundles] Shadows and/or Scene Objects are not loaded when ...
Reproduction steps: 1. Open "1195008" project 2. Notice that the cube in the scene (LightTest) casts a shadow on the plane 3. Build ... Read more
[HDRP] Bloom quality degradation when camera view is small
Steps to reproduce: 1. Open attached project 2. Open Repro/TestScene.unity and check the game view 3. Observe that the smaller camer... Read more
Switching targets in SRP projects will cause XR errors on some platforms
Switching build targets in a project using Scriptable Render Pipelines will create reference errors to 'XRSettings' on platforms tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup