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[URP] Material is see-through when changing material color with Material...
How to reproduce:1. Open the user's attached "MaterialPropertyBlock.zip" project2. Open the "Scene" Scene3. Select the "MaterialPB" ... Read more
ContactPoint2D.tangentImpulse sometimes returns NaN when called in OnCol...
How to reproduce:1. Open the attached "case_1287916-Project" project's Scene labeled "Main"2. Enter the Play Mode3. Get the "Player"... Read more
PlayerPrefs.GetFloat doesn't return the default value when the string va...
How to reproduce:1. Open the attached '1287978.zip' project2. Open 'SampleScene' (Scenes > SampleScene) and enter the Play mode3.... Read more
[Mobile][Il2CPP] Specific project crashes when building on mobile device
Steps to reproduce:1. Open the user's attached project "UI Learning.zip"2. Build it for Android3. Open the app Expected results: App... Read more
[HDRP] CustomPass memory leak on interaction with CustomPass in inspector
Reproduction steps:1. Open attached project "HDRPCustomPassLeak.zip" and scene "CustomPass"2. In Hierarchy window, select "VM_Custom... Read more
Event.mousePosition value is not updated when dragging Assets
How to reproduce:1. Open the user's attached project2. Open 'Test' > 'Event.current.mousePosition bug'3. In the Project window se... Read more
[AssetStoreTools] Package Validator throws numerous errors when the proj...
How to reproduce:1. Create a new Unity project called "GameAssetsForSale"2. Open the project created in step 13. Download and Import... Read more
[URP] Material converter does not consistently convert custom and legacy...
Steps to reproduce: 1. Download the project (more info in the comments)2. Open SCENE_NAME scene3. Convert the project to use URP4. G... Read more
[XR] [iOS] Plug-in Management always installs Verified ARKit package ver...
Reproduction steps:1. Create a new project2. Install Ar Foundation package using Package Manager3. Go Edit -> Project Settings -&... Read more
[Terrain] When Painting trees and selecting a tree with a LOD group a wa...
Reproduction steps:1. Open the user's attached project "Bounds.zip"2. In the Project window open Assets/Tree Bounds3. Select "Terrai... Read more
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