Search Issue Tracker
Fixed in 2017.4.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
2017.3.1p1
Issue ID
1005779
Regression
No
[Procedural Material]Performing initial generation of multiple substances at once leaks significant amounts of memory
Steps to reproduce:
1. Open attached project "SubstanceLeaking.zip"
2. Open "Playground" scene
3. Open profiler and observe the memory tab or open Task manager and watch Unity's used memory
4. Select "Tester" gameobject and select "Initial Generation Concurrent" in the "Test to run" field
5. Observe memory pooling up and not being cleared even when play mode is stopped.
Expected: Memory should be cleaned up after Gameobject/texture is destroyed.
Actual: In a very short time period memory will pool up and not get cleaned up until you shut down the editor
Reproduced on: 5.6.5p2, 2017.1.3p1, 2017.2.2f1, 2017.3.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] error with compute shader and read-only RWTexture
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
- Disabling Unity VCS in Project Settings unfocuses the Project Settings Window
Add comment