Search Issue Tracker

Fix in review

Votes

0

Found in

2017.3.1p1

Issue ID

1005779

Regression

No

[Procedural Material]Performing initial generation of multiple substances at once leaks significant amounts of memory

Graphics - General

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 2No workaround

Steps to reproduce:
1. Open attached project "SubstanceLeaking.zip"
2. Open "Playground" scene
3. Open profiler and observe the memory tab or open Task manager and watch Unity's used memory
4. Select "Tester" gameobject and select "Initial Generation Concurrent" in the "Test to run" field
5. Observe memory pooling up and not being cleared even when play mode is stopped.

Expected: Memory should be cleaned up after Gameobject/texture is destroyed.
Actual: In a very short time period memory will pool up and not get cleaned up until you shut down the editor

Reproduced on: 5.6.5p2, 2017.1.3p1, 2017.2.2f1, 2017.3.1p2

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.