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Votes
0
Found in
2018.1.0b9
Issue ID
1006393
Regression
No
Usability: Create Empty option in Hierarchy doesn't leave created GameObject in rename mode
Right click anywhere in the Hierarchy window and select the Creaty Empty option from the context menu.
Actual: a GameObject is created with the name Game Object
Expected: a new GameObject is created and it stays in object rename mode since as a user I rarely want to create a game object called Game Object. This is also consistent with how newly created assets in the ProjectBrowser stay in rename mode.
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