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The origin and direction of the Ray get swapped on the client side when ...
To reproduce: 1. Open the project, attached by the tester (RpcClientRay.zip) 2. Build the project for PC 3. Launch the build and en... Read more
HDR camera introduces pixel artifacts in a light-mapped scene
How to reproduce: 1. Load tester-submitted project 2. Open "Title Screen.unity" scene 3. Rotate the camera and stop when the white s... Read more
[.NET 4.6] StackOverflowException when using AudioFilters and OnAudioFil...
Steps to reproduce: 1. Download AudioFilters.zip 2. Build the project 3. Run the build with arguments: "-batchmode -nographics" Res... Read more
Timeline play fails if moving objects are not visible in scene view
Reproduction Steps: 1. Open User's project 2. Open "First" scene 3. Play Scene 4. Make only Game Game view visible and Scene hidden ... Read more
Two or more cameras without any being tagged as "MainCamera" fails to cr...
Steps to reproduce: 1. Download the .unitypackage (attached in one of the letters) 2. Import it to an empty project 3. Open testScen... Read more
Type load exception is thrown when trying to load System.Security.Crypto...
Steps to reproduce: 1. Open the attached project 2. Open the StartScene.unity scene 3. Play the scene 4. Observe the error Actual r... Read more
[VR] Incorrect shadows and projections when using SetStereoProjectionMat...
The attached project implements planar reflections by mirroring a camera across a reflection plane (plane at y=0, normal=+y). How ... Read more
Assets are unloaded if OnValidate is used it to set a field on another c...
Reproduction steps: 1. Open the attached project "GarbageCollectionBugs.zip"; 2. Open the Example.unity scene; 3. Use Window -> Pro... Read more
[VR][Android] Bottom inner side area of VR eyes has sharp edges when Def...
To reproduce: 1. Download and open attached "case_997887-AndroidStereoTest.zip" project. 2. Build and run on Galaxy Note 8 device. ... Read more
Crash on MemoryManager::Reallocate while changing the scene
How to reproduce: 1. Open the "Loading_Crash.zip "project 2. Open the scene "Zone2" 3. Press Play 4. Walk right until the game start... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"