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[Android][iOS] AudioSource playing through Google Resonance Audio SDK wi...
How to reproduce: 1. Open the user attached project and "ResonanceAudioDemo" scene 2. Enter playmode, notice that Cube is emitting s... Read more
[iOS][IL2cpp] The C++ code generation done by IL2CPP is wrong when using...
Reproduction Steps: 1. Open User's project 2. Set Scripting Backend to IL2CPP 3. Open "ffi_unity.cs" and "ffi.cs" Correct: 4. Set pr... Read more
Canvas size depends on the latest active game view aspect ratio for all...
To reproduce: 1. Open attached project 2. Switch between game view tabs with different aspect ratios Expected vs actual: canvas siz... Read more
Breaking Prefab instance for missing prefab shows the Prefab Buttons "Se...
How to reproduce: 1. Create a prefab 2. Delete the prefab in Assets folder (scene object turns red) 3. Break prefab instance for th... Read more
[2017.3] Dll files in Editor folders are not treated as Editor scripts
How to reproduce: 1. Open the "ReproProject.zip" project 2. Notice the error in Console tab Actual result: Facebook.Unity.FB is def... Read more
[FBX] Position Constraint is not converted correctly when exporting FBX ...
To reproduce: 1. Open user's project 2. Find game object joint3 in Hierarchy window 3. In Inspector window, expand Constraint setti... Read more
TestRunner: "Create Test Script in current folder" button activity statu...
Steps to reproduce: 1. Start a new project 2. Open Test Runner window 3. Create and enter the 'Editor' folder 4. Notice that "Create... Read more
[TestRunner] Two errors are printed in console after creating script in ...
Steps to reproduce: 1. Create new project 2. Open Test Runner (Window -> Test Runner) 3. Create Test Assembly Folder 4. Create scrip... Read more
[UI] UI Button changes its position after re-entering the playmode
Reproduction steps: 1. Open the attached project "20180131_UIbug.zip"; 2. Open the Masterrepo.unity scene; 3. In Scene view, observe... Read more
Assertion error shown when creating Shader Graph
To reproduce: 1. Open the project, attached by the user (test SHADER GRAPH.zip) 2. Create Shader Graph 3. Observe the console Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL