Search Issue Tracker
Fixed in 2018.4.9f1
Votes
8
Found in
2017.3.0f3
Issue ID
996371
Regression
No
[.NET 4.6] StackOverflowException when using AudioFilters and OnAudioFilterRead function
Steps to reproduce:
1. Download AudioFilters.zip
2. Build the project
3. Run the build with arguments: "-batchmode -nographics"
Result:
Stack overflow in unmanaged: IP: 0x7fb9b8554bc6, fault addr: 0x7fb9bf058dd8
Unhandled Exception:
StackOverflowException
----
Reproduced on: 2017.1.2f1, 2017.2.0f3, 2017.3.0f1, 2017.3.0p2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
davecazz
Apr 16, 2019 18:56
just ran into this on 2018.3.3f1
although it doesn't require an audio filter to crash. you just need any project with an OnAudioFilterRead implementation with a Debug.Log in the method, or a Native plugin call in the method.
Unfortunately we have a linux only unity app that requires a native plugin based audio source.