Search Issue Tracker
Fixed in 2018.4.9f1
Votes
8
Found in
2017.3.0f3
Issue ID
996371
Regression
No
[.NET 4.6] StackOverflowException when using AudioFilters and OnAudioFilterRead function
Steps to reproduce:
1. Download AudioFilters.zip
2. Build the project
3. Run the build with arguments: "-batchmode -nographics"
Result:
Stack overflow in unmanaged: IP: 0x7fb9b8554bc6, fault addr: 0x7fb9bf058dd8
Unhandled Exception:
StackOverflowException
----
Reproduced on: 2017.1.2f1, 2017.2.0f3, 2017.3.0f1, 2017.3.0p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
davecazz
Apr 16, 2019 18:56
just ran into this on 2018.3.3f1
although it doesn't require an audio filter to crash. you just need any project with an OnAudioFilterRead implementation with a Debug.Log in the method, or a Native plugin call in the method.
Unfortunately we have a linux only unity app that requires a native plugin based audio source.