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Won't Fix

Votes

0

Found in

2017.2.0f3

Issue ID

984209

Regression

No

The origin and direction of the Ray get swapped on the client side when the Ray is passed to ClientRpc method

Networking

-

To reproduce:

1. Open the project, attached by the tester (RpcClientRay.zip)
2. Build the project for PC
3. Launch the build and enter Play mode in the Editor
4. In the build connect as host and as client in the Editor
5. In the build, press Space
6. Observe the console messages in the Editor
7. Inspect the Test.cs script

Expected: Ray.origin and Ray.destination are not swapped when the ray is passed to ClientRpc method

Reproduced in 5.6.5p2, 2017.1.3p1, 2017.2.0f3, 2017.3.1p1, 2018.1.0b8, 2018.2.0a1

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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