Search Issue Tracker
Switching between Animations with AssetBundle, cause AnimationPlayableAs...
How to reproduce: 1. Download attached project and open "A" scene 2. Enter Play Mode and press "Space" with keyboard (it will load "... Read more
Editor Crash on changing speaker when audio track is playing in timeline
Editor Crash on changing speaker when audio track is playing in timeline Steps to Reproduce 1. Create a project. 2. Get some audio... Read more
Objects using the Mobile Bumped Specular 1 Directional Light shader rece...
Steps to reproduce 1. Create a new project. 2. Create a material using a Mobile Bumped Specular 1 Directional Light shader. 3. Cr... Read more
[macOS] [.NET 3.5] Relatively slow concurrent managed allocations
Reproduction steps: 1. Open the attached project. 2. Play the 'main' scene. 3. Check notifications in the Console tab. Actual resul... Read more
[il2cpp] Player crashes when imgui is included in scene
-e: see title, when the script is disabled it works, using mono it works, running 64bit standalone it sometimes doesn't crash (not f... Read more
[linux] screen selector not shown on standalone
-e: see title, an error is logged: --Error looking up SetupUnityCallbacks: /home/stefan/Downloads/input/DoubleInput2018.2.0a1_Data/P... Read more
[XR Lightweight SRP] The Async Timewarp quad gets 'stuck' and stops upda...
1) Download the attached project 2) Setup Rift 3) Enter Playmode 4) Select the Main Camera Object in the hierarchy 5) Put on Rift o... Read more
Cloth Sphere colliders are not initialized for collision properly
To reproduce: 1. Open attached project "ClothTesting.zip" 2. Open test.unity scene 3. Enter play mode Expected result: plane colli... Read more
EventType.KeyDown not registering Mac Command keys
Steps to reproduce: 1. Open attach project 2. Open Scene Test 3. Press random keys on the keyboard Expected result: you'll get "Ke... Read more
The origin and direction of the Ray get swapped on the client side when ...
To reproduce: 1. Open the project, attached by the tester (RpcClientRay.zip) 2. Build the project for PC 3. Launch the build and en... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box