Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.3.0b1
2017.3.0f3
Issue ID
994586
Regression
Yes
HDR camera introduces pixel artifacts in a light-mapped scene
How to reproduce:
1. Load tester-submitted project
2. Open "Title Screen.unity" scene
3. Rotate the camera and stop when the white spot remains on the screen
Expected result: No white spots and black pixels appear
Actual result: When positioning camera in very peculiar angles white spots with black pixels appear
Notes:
- Main camera must have HDR allowed
- The scene must contain baked lighting (it doesn't matter whether the lightmaps are directional or non-directional)
- White spots are produced by Post-Processing stack plugin bloom effect (white spot is produced due to bloom effect being unable to determine the luminosity of the black pixel in the center of the spot)
- Black pixel persists through Unity scene grid (Editor view - possibly incorrect Z-Buffer pixel generated)
- Lightmap quality doesn't seem to affect artifacts
- Reproduces with both Directional and Non-Directional light maps
- Enlighten light mapper reproduces the issue too, but it's harder catch it
Reproducible with - 2017.3.0b1, 2017.3.1p1, 2018.1.0b8, 2018.2.0a1
Not reproducible with - 5.6.5p2, 2017.1.3p1, 2017.2.1p4, 2017.3.0a7
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
aftokinito
May 16, 2018 10:30
Still present to this day and REALLY annoying.