Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0f3
Issue ID
996466
Regression
No
Timeline play fails if moving objects are not visible in scene view
Reproduction Steps:
1. Open User's project
2. Open "First" scene
3. Play Scene
4. Make only Game Game view visible and Scene hidden
5. Press "Play1000000" UI Button
6. Notice that Timeline does nothing
7. Make both Scene and Game view visible
8. Press "Play1000000" UI Button
9. Notice that Timeline works as expected
Note: If still does nothing Try double clicking on all "Cinemachine" children with scene view visible.
Expected behaviour: Timeline works with and without Scene view visible
Reproduced on versions: Unity 2017.1.3p1, 2017.2.1p4, 2017.3.1p1, 2018.1.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment