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1
votes
Fixed

Depth not rendered to Temporary Render Textrue when MSAA enabled

Graphics - General

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Nov 01, 2016

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Version/s: 5.4.2f1

When we try to render to "temporary render texture" using CommandBuffer and MSAA is enabled, the depth is not preserved. Reproducti... Read more

0
votes
Fixed

[IL2CPP] System.Array.Copy() corrupts data with IL2CPP

IL2CPP

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Nov 07, 2016

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Version/s: 5.3.6p6

When copying arrays using IL2CPP, the results differ from the ones when using Mono compiler. Steps to reproduce: 1) Open the latest... Read more

0
votes
By Design

[DX12] Changing graphics API to DX12 has no effect

DirectX

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Nov 06, 2016

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Version/s: 5.5.0b10

Steps to reproduce (or watch attached gif): 1. Create a new Unity project 2. Open "Edit/Project Settings/Player" 3. Uncheck "Auto Gr... Read more

0
votes
Fixed

OnDisconnectError error message is not informative

Networking

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Nov 02, 2016

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Version/s: 5.4.2f2

Fix error codes in log messages. Instead of error number use its name. Expected result: Error message: "OnDisconnectError error: co... Read more

0
votes
Postponed

[5.4][Threading] CullDirectionalShadowCasters performance regression in ...

Camera

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Oct 20, 2016

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Version/s: 5.3.3p3

Reproduction steps: 1. Open the attached project (Scratch53_MeshSkinningProfiler.zip); 2. Open the scene (Training Room.unity); 3. E... Read more

4
votes
Not Reproducible

Importing binary asset packages to an Editor with 'Force text' mode does...

Asset and Scene Management

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Nov 04, 2016

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Version/s: 5.4.2f2

STR: 1. Open Export Project 2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force binary" 3. ... Read more

0
votes
Won't Fix

[Android] Proguard Unity file ignored on importing to Android Studio exp...

Android

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Nov 07, 2016

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Version/s: 5.4.2p3

STR 1. Open attached repro (or any other project) 2. Export it as Google Android Project 3. Notice that in the root folder of export... Read more

0
votes
Fixed

[macOS] Input from USB mouse disables further touchpad input in Input.Ge...

MacOS

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Oct 18, 2016

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Version/s: 5.4.2f1

If the cursor is moved with a USB mouse, Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") return 0 if the cursor is moved with ... Read more

0
votes
By Design

[Android] [WebGL] Il2CPP build crash on AssemblyResolutionException

IL2CPP

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Nov 06, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1) Download attached project "AssemblyBug.zip" and open in Unity 2) Make sure platform is set to Android 3) Ctr+... Read more

0
votes
Fixed

Building player from editor script crashes

Deployment Management

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Nov 01, 2016

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Version/s: 5.4.2f2

Steps to reproduce: 1. Download and open attached project "case_847292_repro.zip" 2. In menu bar, press "Build -> Build" Actual res... Read more

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