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Depth not rendered to Temporary Render Textrue when MSAA enabled
When we try to render to "temporary render texture" using CommandBuffer and MSAA is enabled, the depth is not preserved. Reproducti... Read more
[IL2CPP] System.Array.Copy() corrupts data with IL2CPP
When copying arrays using IL2CPP, the results differ from the ones when using Mono compiler. Steps to reproduce: 1) Open the latest... Read more
[DX12] Changing graphics API to DX12 has no effect
Steps to reproduce (or watch attached gif): 1. Create a new Unity project 2. Open "Edit/Project Settings/Player" 3. Uncheck "Auto Gr... Read more
OnDisconnectError error message is not informative
Fix error codes in log messages. Instead of error number use its name. Expected result: Error message: "OnDisconnectError error: co... Read more
[5.4][Threading] CullDirectionalShadowCasters performance regression in ...
Reproduction steps: 1. Open the attached project (Scratch53_MeshSkinningProfiler.zip); 2. Open the scene (Training Room.unity); 3. E... Read more
Importing binary asset packages to an Editor with 'Force text' mode does...
STR: 1. Open Export Project 2. Notice the value of Edit->Project Settings->Editor->Asset Serialization mode being "Force binary" 3. ... Read more
[Android] Proguard Unity file ignored on importing to Android Studio exp...
STR 1. Open attached repro (or any other project) 2. Export it as Google Android Project 3. Notice that in the root folder of export... Read more
[macOS] Input from USB mouse disables further touchpad input in Input.Ge...
If the cursor is moved with a USB mouse, Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") return 0 if the cursor is moved with ... Read more
[Android] [WebGL] Il2CPP build crash on AssemblyResolutionException
Steps to reproduce: 1) Download attached project "AssemblyBug.zip" and open in Unity 2) Make sure platform is set to Android 3) Ctr+... Read more
Building player from editor script crashes
Steps to reproduce: 1. Download and open attached project "case_847292_repro.zip" 2. In menu bar, press "Build -> Build" Actual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow