Search Issue Tracker
If you call 'NavMesh.SamplePosition' with float.PositiveInfinity as max ...
To reproduce: 1) Create new project 2) Add a plane 3) Bake a NavMesh on it through Navigation panel 4) Attach a script with this in ... Read more
TextMesh front does not correspond with the "Forward" vector of the game...
To reproduce: 1. Create a TextMesh object 2. Notice that the game objects Forward vector (blue arrow) faces the back of the text T... Read more
Locking the Inspector window breaks it
To Reproduce: 1. Open the attached project & select the sphere object. 2. Lock inspector & play. 3. Observe 'the MissingReferenceEx... Read more
Inspector Text is garbled while scripts are being compiled
Steps to reproduce: 1. Download attached project 2. Open "John" scene 3. Select GameObject 4. Open Bad Script and edit it to have a ... Read more
Universal: Material with Standard shader can be rendered opaque when set...
Both for Forward and Deferred rendering path particles that uses material with Standard shader in Tranparent mode can be rendered as... Read more
Universal shader: Cutout tiling error when shaded by other object
1) What happened Universal shader: Cutout tiling error when shaded by other object, with Forward rendering 2) How can we reproduce ... Read more
Crash when trying to access Diagnostics.Process.GetCurrentProcess ().Mod...
To Reproduce: 1. Open & Run the attached project. 2. Observe that the Editor crashes when a foreach loop tries to iterate over 'Dia... Read more
Input field reports that "using a non upper alignment with input is unsu...
Steps to repro: 1. Add an input field to a text gameobject 2. Observe the notification: using a non upper alignment with input is un... Read more
Building non development WP8 player results in broken PDB files
Steps to reproduce: 1. Open any project which has at least one script in it 2. Build it to a folder with Development Build unchecked... Read more
Building android project with ASTC setting gives error
Building android project with ASTC setting gives this error message: 'destWidth % 4 == 0 && destHeight % 4 == 0' Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual Effects Graph Blackboard can't be scrolled horizontally
- .Net Standard 2.0 dlls causing errors in .net Standard 2.1, despite the automation of compact shims
- Dropdown context menu opens in the wrong place when another section is focused in VFX Graph
- Crash on SendShadowCullingCallbacks when using ScriptableRenderContext.Cull()
- Visual Effect Graph window has corrupted "lock" icon