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Fixed in Unity 2018.2

Votes

0

Found in

2017.2.1p3

Issue ID

998331

Regression

Yes

XR.WSA.WorldManager.OnPositionalLocatorStateChanged() does not call when state changes back to active

VR

-

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Priority: 2Necessary for shipping a final release

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Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open the attached project
2. Open the main.unity scene
3. Switch platform to Windows Store
4. Open Holographics Emulation and select Remote to Device.
5. Connect to Hololens
6. Play the scene
7. Cover IR sensors and note the change in state
8. Uncover sensors and note the change back to active state
9. Note how the last state still shows as inactive

Actual results: The event XR.WSA.WorldManager.OnPositionalLocatorStateChanged() does not trigger when the WorldManager.state changes back to active on Hololens
Expected: The event XR.WSA.WorldManager.OnPositionalLocatorStateChanged() should be triggered

Reproduced with: 2017.2.1p3, 2017.3.1p1, 2018.1.0b6, 2018.2.0a1
Not reproduced with: 2017.2.1p2

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