Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b5
Issue ID
998609
Regression
No
Anima2D - Onion skin still appears when gameobject is hidden.
The onion skin is still visible in the scene when gameobject is hidden.
2. How we can reproduce it using the example you attached
- In the Project menu navigate to "My_Animations" and drag one of the "Cut_artboard" spritemeshes onto the scene.
- Select Window\Anima2D\Onion Skin. Make sure it's enabled in the menu.
- Select Window\Animation
- Create a new animation for the cut_artboard you selected.
- Press record to add a key frame at the start.
- Add another keyframe a few seconds along the animation time line and move the cut_artboard to create a basic animation.
- When you scrub the timeline you should notice the onion skinning effect.
- Select the cut_artboard gameobject in the Hierarchy.
- In the inspector hide the cut_artboard by clicking the tickbox beside the gameobject icon.
- Scrub the timeline.
Notice issue >> The onion skin effect still appears for the hidden object.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
Resolution Note (2018.1.X):
We will only fix breaking compatibility issues between unity versions on anima2D.