Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b4
Issue ID
998537
Regression
Yes
Highly pixelated sprite- sheet appears in sprite editor when mip maps is checked
Highly pixelated sprite- sheet appears in sprite editor when mip maps is checked.
Steps To reproduce:
1. Launch the editor.
2. Import a sprite sheet in the project window.
3. Make sure the 'texture Type' is sprite 2D.
4. Check 'Mip Maps' and hit apply.
5. Open the sprite in the sprite editor.
6. Observe that highly pixelated sprite sheet appears in the sprite editor.
Reproducible with : 2018.1.0b6, 2018.1.0b5, 2018.1.0b4
Works fine with : 2017.3.0f3, 2017.3.0f2, 2018.1.0a7, 2018.1.0a5
Environment: Windows and Mac
License type: Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException occurs when trying to access TouchScreenKeyboard properties
- [Android] [GameActivity] Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting
- List view “Add” and “Remove” buttons in are misaligned when minimizing Graph Inspector
- URP/Lit and URP/Simple Lit and shaders based on these do not render in WebGL Player
- VideoPlayer freezes for a short duration after 1 second when streaming on WebGL from StreamingAssets
Add comment