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Not Reproducible
Votes
0
Found in
2017.3.0f3
Issue ID
998107
Regression
No
[VR] SteamVR head tracking is disabled when the SteamVR dashboard is pulled up with OpenGLCore
To reproduce:
1. Create a new project;
2. Enable VR (Edit > Project Settings > Player > XR Settings);
3. Set OpenVR as VR SDK;
4. Go to Other Settings, turn off "Auto Graphics for Windows" and set it to OpenGLCore;
5. Enter Play mode, move your headset around and press Steam VR menu button with your Vive Controller;
6. Exit Play mode and repeat 4-5 steps with Direct3D11.
Expected result: when opening the SteamVR dashboard, head tracking still works with OpenGLCore.
Actual result: head tracking is disabled when the SteamVR dashboard is pulled up when using OpenGLCore.
Reproduced on versions: 2017.2.1p3, 2017.3.1f1, 2018.1.0b6, 2019.1.0a11
Tested and reproduced with HTC Vive.
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