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ShaderLab code generation depends on locale's decimal separator
Steps to reproduce: 1. Set your locale to any that uses comma (,) as a decimal separator (for example, Spanish) 2. Create a new Unit... Read more
WWW class constructor removes "/" from blob:chrome-extension:// url
How to reproduce: 1. Open the "url_test.zip" project 2. Open the "scene" scene 3. Press Play 4. Look at the console for values of or... Read more
LogAssert.Expect doesn't catch exceptions if not called from Debug.LogEx...
Steps to reproduce: 1. Open user attached project 2. Open "NewTestScript" from the "PlayModeTests" or "EditModeTests" folder 3. Noti... Read more
[PLM] RemoveInstance job with hash: [hashID] failed with exit code 1 err...
Transforming the values of duplicated instances throws `[PathTracer] RemoveInstance job with hash: [hashID] failed with exit code 1.... Read more
[Bug Reporter] Emails with different symbols after dot are not allowed
Bug reporter does not allow emails like these: example@example.ex-ample.com example@example.ex.amp-le.com In the second part of th... Read more
[SRP] Overriding RenderState with RenderStateBlock and RenderStateMapping
Steps: 1. Open repro scene SRP02 2. Observe game view There are 3 sets of objects from left to right, each contains : OPAQUE capsu... Read more
Unity crashes at NamedObject::SetName when setting mesh.name to null
1. Open attached Unity project "autolod-2018.zip" 2. Open "Scene" scene 3. In the Hierarchy, navigate to TeddyBear --> Teddy_Bear 4.... Read more
After game launch no window appears only music is heard in the background
Reproduction steps: 1. Download the game using Steam key 2. Press R + windows key and enter "regedit" 3. Go to LINK (check Edits bel... Read more
[iOS] "ETC texture format is not supported, decompressing texture" for R...
Reproduction steps: 1. Open and build the attached project for iOS. 2. Check the Xcode Console. Actual result: It is possible to se... Read more
Editor crashes in ParticleSystem::ScheduleUpdateJobsHelper when using th...
To reproduce: 1. Open the project, attached by the user (UnitySandbox.zip) 2. Drop the Fireworks prefab into the scene from Standar... Read more
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