Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b4
Issue ID
992487
Regression
No
[SRP] Overriding RenderState with RenderStateBlock and RenderStateMapping
Steps:
1. Open repro scene SRP02
2. Observe game view
There are 3 sets of objects from left to right, each contains :
OPAQUE capsule
-Zwrite On
-Blend SrcAlpha OneMinusSrcAlpha
-Render Queue 2000
TRANSPARENT sphere
-Zwrite Off
-Blend SrcAlpha OneMinusSrcAlpha
-Render Queue 3000
Left : Rendered without replacing their render states
Mid : Rendered with overriding render states using RenderStateBlock
Right : Rendered with overriding render states using RenderStateMapping
Problems:
1. Mid and Right Capsule - Both RenderStateBlock and RenderStateMapping are overriding the render states to Zwrite Off even the script is written to be setting them to Zwrite On (writeEnabled = true). The opaque capsules have Zwrite On originally so mid and right capsule should render skybox the same way the left one does.
2. Right Sphere - it should renders the same with the mid sphere as blend state is overriden to be additive, and it's overriden using the same way the right capsule does.
Reproducible : 2018.1.0b4, 2017.3.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment