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[Inspector] Changing the type of an assigned public variable beween Tran...
Changing the type of a public variable with an assignment from GameObject to Transform or the other way around does not give a type ... Read more
Infinite Loop in Mac Editor Causes Crash with No Stacktrace Instead of S...
Only happens on Mac; Windows correctly throws StackOverflowException Steps to Reproduce: 1. Add the attached InfiniteLoopCrash scr... Read more
Publishing to Collab doesn't show progress
Publishing new data to a project that uses Collab will display a progress bar that never progresses, and just finishes when at 100%.... Read more
reducing sample rate leaves blank end on the animation clip
-e: see title -repro: --open test scene from attached project --select the object with the animator controller --open Animation win... Read more
Substances renaming generates errors and bad behaviour
After renaming a substance material, several errors appear in the Editor console. Reproduction Steps: 1. Open the attached project ... Read more
Substance generates incorrect warning when changing shader type
After changing a Substance material's shader, a warning message will appear in the material. This message goes away immediately afte... Read more
[SpeedTree][Rendering] White dot artifacts appear on SpeedTrees leaves o...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Extract attached package; 4. In the Project Browser go to Assets -> Scenes... Read more
Can't edit colliders on a new projects
Reproduction steps: 1) Create a new project 2) Add an object to the scene (doesn't matter if it is an empty one or not) 3) Add any t... Read more
[Rendering] z-fighting artifact on Speedtree billboards when using Point...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Extract attached package; 4. In the Project Browser go to Assets -> Scenes... Read more
[UWP] Universal Windows native dll is ignored in Release/Master but work...
Steps to reproduce: 1. Open attached project "839333.zip" 2. Open scene "Dummy" 3. Build for Local Machine 4. Once building is done... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions