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Prefab mode loads the scene instead of the Prefab when Domain reload is ...
How to reproduce: 1. Download and open the attached project "1215498.zip" 2. Open the Sample scene 3. Enter Play mode 4. Exit Play m... Read more
[macOS]Calling "Social.ShowAchievementsUI();" does nothing on macOS Stan...
How to reproduce: 1. Open user-submitted project (GCKitSampleMac.zip) 2. Make sure the macOS is logged in with Game Center 3. Build ... Read more
Build Settings window doesn't open due to corrupted or broken layout
How to reproduce: 1. Open attached project (1216205_ExampleProject.zip) 2. Try to open the build setting menu (File > Build Settings... Read more
[Android]New input system - Touch input performance
Repro Steps: 1. Deploy the project to Android player as developer build. 2. Attach the build to the Profiler 3. Compare the performa... Read more
[HDRP] custom Post Process effects do not work with duplicated or rename...
Reproduction steps: 1. Open project in "Original.zip" 2. Open "SampleScene.unity" 3. Select "Volume" in the Hierarchy 4. Increase Te... Read more
Light probe group remains visible even after deleting it
Version tested: 2019.3.0f6 + 7.2.0 NOTE: Reproduces also on built in. Make sure to disable Auto Generate Lighting Steps to reprodu... Read more
AssetDatabaseExperimental.SetImporterOverride throw errors when some Ins...
AssetDatabaseExperimental.SetImporterOverride throw errors when some Inspectors are selected How to reproduce: 1- Select the addgue... Read more
[UI Builder] Selecting an item from StyleSheets window throws errors whe...
How to reproduce: 1. Open the project from the attached file "1205392.zip" 2. From Assets open "bug.uss" file in a text editor 3. Ch... Read more
Camera framing using the F key considers deactivated children of the sel...
Repro: 1) Create 3 empty gameobjects: A, B and C 2) Parent B and C under A 3) Place B far away from both A and C 4) Place C far away... Read more
Wrong result of GetHoles method when holes data is empty.
If terrain hasn't been painted or holes data hasn't been provided through TerrainData.SetHoles call. TerrainData.GetHoles call retur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes