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SPR/HDRRP, baking a single reflection probe refreshes the preview but do...
In SRP/HDRP, if I select a reflection probe and click bake, the reflection probe does make a fresh bake and I can see a refreshed pr... Read more
Canvas ignores the anchoring set from script when added dynamically as a...
Reproduction steps:1. Open the attached project "UIBug.zip";2. Open the Test scene;3. Press play; Expected results: there should be ... Read more
Downloading data without internet connection via UnityWebRequest using p...
To reproduce:1. Build project attached by the user with the main.scene as a starting scene.2. Run with Xcode debugging make sure tha... Read more
[OSX] DllNotFoundException when using Native Libraries with DllImport on...
Steps to reproduce:1. Open attached “DllNotFound.zip” Unity project2. Open 'Test' scene3. Enter Play mode Expected results:Native li... Read more
[tvOS] Missing icon and splash images in the Xcode build
Reproduction steps:1. Create a new Unity project.2. Build it as tvOS project.3. Check 'UnityImages.xcassets' and 'Unity-iPhone' fold... Read more
[VCS] Work offline mode doesn't unlock assets for edit
Steps to reproduce: 1. Create new project in workspace2. Connect to VCs server3. Add material and submit it - notice that you can no... Read more
[iOS][Android] Constructing System.Globalization.CultureInfo objects can...
When constructing System.Globalization.CultureInfo objects, they can throw exception:ArgumentException: Culture ID 0 (0x0000) is not... Read more
[PLM] Black texels appear on Baked and Directional Lightmaps when resolu...
Steps for reproduction:1) Download the project `Black texels` below2) Open the scene `8c`3) Ensure that lightmap resolution is highe... Read more
ComputeShader ThreadGroupX access violation causes an Editor crash in Ki...
Steps to reproduce:1. Download and open the attached project(ShaderTests.zip)2. Open scene Grass Result: crash Reproduced on 5.5.4p2... Read more
[ComputeShader] Invalid buffer count while Dispatching Indirectly
Reproduction steps: 1. Open "IndirectBug.zip" project2. Open "TestScene" scene3. Enter Play Mode4. See "Pre Count" and "Post Count" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used