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[Android] GSL MEM ERROR crash when rendering Materials which are using 8...
To reproduce: 1. Open the "Empty Repo Upload.zip" project 2. Open the "SampleScene" 3. Delete the "8k Cubes" prefab 4. Create 2 cube... Read more
[Video] [Windows 7] WindowsVideoMedia errors are thrown on standalone bu...
How to reproduce: 1. Open the user's attached project on Windows 7 machine 2. Build and Run the standalone build 3. Enter this URL "... Read more
Prefab script's inspector values are not updated after script is changed...
How to reproduce: 1. Open the "Missing_References.zip" project 2. REPRODUCTION > step 1 3. Notice, that Prefab.prefab has the colors... Read more
Unity freezes when Time.timeScale is set to NaN
How to reproduce: 1. Open attached project "Case_1216135" and load "Scene" 2. Press Play 3. Click Tab on your keyboard Expected res... Read more
Timeline in-line curves & keys flicker when manipulating them
In the Timeline in-line curves... When manipulating a single key, everything is fine, but when manipulating multiple keys, curves & ... Read more
Error : RigidBody2D has an invalid movement state index during removal
Reproduction: - Load the attached project "RigidBody2D has an invalid movement state indez during removal.7z" - Load the TestScene ... Read more
Timeline Curves view zooms vertically when moving clip
In the Timeline in-line curves, the view zooms vertically when moving the clip, making the curves smaller and smaller, the more you ... Read more
[XR][URP][Post Processing] Motion blur doesn't seem to be getting applie...
I'm trying to use the blur post processing effect on Oculus Rift and the blur effect doesn't seem to be applied. In the game view t... Read more
[XR][URP][Post Processing] Lens distortion effect mismatches in left and...
I'm not sure why you'd want to do this in XR but its available as a post effect option but the lens distortion effect mismatches bet... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes