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0
votes
Won't Fix

Scriptable Object's Reset functionality is disabled

Scripting

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Dec 04, 2019

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Version/s: 2018.4.13f1, 2019.3.0b8, 2019.3.0f1, 2020.1.0a2

How to reproduce: 1. Open the attached project "1202960.zip" 2. Select the Test Scriptable Object 3. Press the "three dots"/"gear" o... Read more

0
votes
By Design

Shader properties are ignored when SetReplacementShader method is invoked

Shaders

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Jan 22, 2020

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Version/s: 2017.4, 2020.1, 2020.1.0a19

How to reproduce: 1. Open the attached '1213749.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Notice that 'Cube' Ga... Read more

0
votes
Won't Fix

[Android] [URP, Vulkan] Meshes flickering on Mali GPUs with SRP batching...

Package: Scriptable Render Pipeline Universal

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Jan 24, 2020

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Version/s: 7.1.8

Steps to reproduce: 1. Open user-supplied project 2. Build and Run Expected: the scene does not flicker Actual: the scene flickers ... Read more

0
votes
Fixed

Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus

Graphics - General

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

Reproduction steps: 1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching... Read more

0
votes
Fixed

Local Shader Keywords are not used in Editor when loaded from AssetBundles

Shaders

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Jan 04, 2020

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Version/s: 2019.3.0a8, 2019.3.0f3, 2020.1

How to reproduce: 1. Open "SampleScene" from "LocalKeyword_1_6.zip" 2. Set "Play Mode Script" to "Use Existing Build" in Window>Asse... Read more

0
votes
Duplicate

Timeline Audio Tracks are not paused when Editor loses focus

Package: Timeline

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Feb 05, 2020

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Version/s: 1.1.0, 1.2.10, preview.7 - 1.3.0

Steps to reproduce: 1. Open the attached project (case_1217337.zip) 2. Under Edit > Project Settings > Player > Resolution and Prese... Read more

0
votes
Fixed

Cloth still uses gravity when "Use Gravity" is unchecked

Physics

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Feb 06, 2020

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Version/s: 2019.3.1f1, 2020.1.0a21

Cloth still uses gravity when "Use Gravity" is unchecked 1. Open attached Unity project 2. Select "Plane" in the Hierarchy window 3... Read more

0
votes
By Design

BlobAssetReference is never disposed when created at runtime

Package: Unity Physics

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Feb 03, 2020

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Version/s: 0.2.5-preview.1

How to reproduce: 1. Open the attached project "1216731.zip" 2. Open the Task Manager/Activity Monitor 3. Open the Sample Scene 4. E... Read more

0
votes
Fixed

InputSystem.LowLevel.StateEvent.From Device pointer values are reset an...

Package: Input System

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Jan 27, 2020

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Version/s: preview.4 - 1.0.0

To reproduce: 1. Open attached project ("case_1214791.zip") 2. Press Play > Game View window > hold "w" button for a few seconds 3. ... Read more

0
votes
By Design

Editor uses path to Android SDK which was set manually even when flagged...

Mobile

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Jan 30, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

To reproduce: 1. Open the user's attached project 2. Have Android SDK in an external location 3. Set the path to that external Andro... Read more

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