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[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...
Steps to reproduce: 1. Open attached project 2. Open scene "00-Main" and run it 3. Press "1" to additively load scene "01-Additive1... Read more
[ES2] Shader shows wrong colour
Steps to reproduce: 1) Download attached project ' BugReport.zip' and open in Unity 2) Make sure OpenGLES2 is enabled in Graphics AP... Read more
Upgrading project to 5.5 crashes at UnityConnectSettings::OnEditorBuildT...
Steps to reproduce: 1. Open attached project using 5.5.0b8 Note: doesn't crash when same project is reimported for the second time... Read more
Stepping over an empty method for several times in Visual Studio crashe...
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Open the "Sample.cs" script 4. Place breakpoint on lin... Read more
dragging a prefab to a scene crashes editor on HandleSetTransformFatherD...
Steps to reproduce: 1. Open attached project "crash000.zip" 2. Open "MainScene" scene 3. Drag "cardNode" prefab to scene Result: cra... Read more
Unity Editor crashes when invoking an interface method
Steps to reproduce: 1. Download and open the attached project 2. Open scene "Hardcoded Desktop" 3. Hit play Result: crash Note: cr... Read more
[IL2CPP] does not catch popping from stack exception
Steps to reproduce: 1. Open attached project 2. Build on IL2CPP platform 3. Notice errors in console: il2cpp.exe didn't catch excep... Read more
[iOS] 'Non matching Profiler.EndSample (BeginSample and EndSample count ...
BeginSample method implementation is missing on iOS builds, this results in Profiler failing to profile on iOS - 'Non matching Profi... Read more
DiscardContents() doesn't discard 3D RenderTexture
Steps to reproduce: 1. Open attached project 2. Open scene "DefaultScene" and run it 3. Notice that RT isn't cleared Additional st... Read more
Disconnecting controller and opening any project throws "Failed to creat...
Reproduction steps: 1. Open any project 2. Connect the "Xbox 360" controller 3. Disconnect the controller 4. Close Unity 5. Open any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file