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0
votes
By Design

Slider not calling OnValueChanged when Reload Domain and Reload Scene op...

IMGUI

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Feb 03, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In Game View, Move the Slider... Read more

0
votes
Fixed

Mesh Collider performance drop when "Everything" Cooking Option is enabled

Physics

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Jan 31, 2020

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Version/s: 2019.3.0a9, 2019.3.0f3, 2020.1

Reproduction steps: 1. Open attached project "1215857_mesh" and scene "SampleScene" 2. Enter Play Mode and observe the Profiler 3. E... Read more

0
votes
Fixed

[TestRunner] Editor crashes on closing it while preparing to run unit te...

Deployment Management

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Feb 04, 2020

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Version/s: 2020.1.0a10, 2020.1.0a22

Editor crashes on closing the Editor while it is building all the assets and preparing to run the Test after clicking on"Run all in ... Read more

1
votes
Fixed

[XR][Oculus Quest][Vulkan] Multiview mode fails

XR SDK

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Nov 07, 2019

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Version/s:

XR's multiview mode fails for Vulkan Read more

0
votes
Fixed

[IMGUI] Changes to "Grid" Color from "Preferences" do not reflect until ...

IMGUI

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Feb 04, 2020

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Version/s: 2019.3.0a10, 2020.1, 2020.1.0a22

Changing the Color of the Grid from "Preferences" does not display the chosen color until the Scene View Window is closed and reopen... Read more

1
votes
By Design

[DOTS] Entities lose their transforms when built on Standalone

Package: Entity Component System (ECS)

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Feb 03, 2020

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Version/s: preview.11 - 0.5.1

Steps to reproduce: 1. Open supplied project ("DefaultForTesting.zip") 2. Open SamplScene, notice the shape of the figure 3. In the ... Read more

0
votes
Fixed

[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...

Package: Scriptable Render Pipeline Universal

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Jan 30, 2020

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Version/s: 7.1.1

Reproduction steps: 1. Create a new URP Template project and enter a new Scene 2. Switch Scene view to 2D 3. Create a 2D Renderer an... Read more

0
votes
Fixed

Performance drop when using Control Track with Particle system if a clip...

Package: Timeline

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Feb 03, 2020

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Version/s: 1.1.0, 1.3.0-preview.6

To reproduce: 1. Open attached project ("case_1216702.zip") 2. From Hierarchy select "TimelineControl" Game Object 3. Press Play and... Read more

4
votes
Fixed

AssetDatabase.SaveAssets() throws an Exception "The specified path is no...

Scripting

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Jan 31, 2020

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Version/s: 2018.4.15f1, 2019.2

How to reproduce: 1. Open the attached SaveAssetsCrash.zip 2. Enter the Play mode 3. Open "SaveAssetsCrash" window under Test/SaveAs... Read more

6
votes
Fixed

PropertyFields don't work properly with SerializeReference Fields

UI Toolkit

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Feb 04, 2020

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open user attached project "BugTests" 2. In SampleScene, select "TESTING" 3. In the Inspector, toggle between... Read more

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