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[WP8.1] Legacy diffuse shader does not display it's texture correctly
To reproduce:1. Open attached project2. Open scene repro3. Build & run the scene to a WP8.1 device4. Notice how instead of the g... Read more
[WSA] TouchScreen keyboard issue
Windows TouchScreen keyboard keys can be held down to get an option for a different char selection. For example, "qwerty" key's line... Read more
destroying player object causes exception on disconnect.
After a player object is destroyed on the server, and the client disconnects, a nullReferenceException occurs during the disconnect ... Read more
NetworkServer.Spawn doesnt check for server running
NetworkServer.Spawn doesnt check if the server is running. So when called on a client, it fails silently. Read more
[Android] fails to launch app when paused/resumed before splash screen
The Android player fails to load and initialize the first level when the app was paused and resumed before displaying the splash scr... Read more
NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink
hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMeshL... Read more
[Android] Built apps don't work on devices with PowerVR SGX544 GPU
Built apps don't work on devices with PowerVR SGX544 GPU: it either crashes or freezes at the start with the black screen. Read more
[5.2b4] [Webgl] - WWW() POST fails to recieve the .text response after s...
-e: see title -repro:--load the built example (URL below)--inspect the POST response to see what the server sends back--NOTICE that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub