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[Android] Unity editor keep spamming messages to install JDK and Android...
How to reproduce: 1. Go to File -> Build Settings -> Android and download Android module 2. Create new project Expected result: New... Read more
Fatal Error when launching project 'GetManagerFromContext: pointer to ob...
Reproduction steps: 1. Open "Egghunter_Alpha.zip" project Expected Result: The project opens Actual Result: "Fatal Error! 'GetMana... Read more
[iOS][IL2CPP] Player crashes at ObjectTranslator_importType after loadin...
To reproduce: 1. Download attached project 2. Build it for iOS platform -- If there would be any issues with building project open X... Read more
[iOS] MonoManager::GetScriptingClass takes a lot of Unity loading time
Reproduction Steps: 1. Build project for iOS (building steps in edit) 2. In Xcode build (profile) and launch Instruments 3. Instrume... Read more
[2018.1] Instantiating gameObject on a specific script crashes editor
To reproduce: 1. Open repro project(link in edit) 2. Open and play 'Game' scene 3. After countdown press white button Expected: 'Un... Read more
Unity editor crashes when Panel is added to Magnetic Scroll View and the...
How to reproduce: 1. Open "PanelRepro" Unity project 2. Enter "Demo" scene 3. Expand Canvas -> Magnetic Scroll View -> ViewPort 4. C... Read more
Application.internetReachability returns incorrect value in builds
To reproduce: 1. Open project 2. Disable internet connection 3. Build and run 'Test' scene 4. Click button in built scene Expected:... Read more
Canvas objects with non-integer Width and Height flickering when Canvas ...
Steps to reproduce: 1. Open attached “FlickerUI.zip” Unity project 2. Open “TestScene” scene 3. Enter Play mode Expected results:... Read more
LayerMask variables add newly added Layers to the selected Layers
How to reproduce: 1. Open given "LayerMaskRepro" Unity project 2. Enter "TestScene" scene 3. Select "GameObject" from the Hierarchy ... Read more
[Adreno][Android 4.4.4] Material.SetVectorArray submits garbage after fi...
Steps to reproduce: 1. Open attached project 2. Comment out line 66 of SetMatValues.cs 3. Built to device -- Inspect characters on t... Read more
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