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4
votes
Fixed

Disconnecting and Reconnecting input device causes exception in InputUser

Package: Input System

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Sep 03, 2020

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Version/s: 0.1.2-preview

How to reproduce:1. Open the attached "InputUserDisconnect.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode -> p... Read more

0
votes
Not Reproducible

Crash on TransferField_LinearCollection<ReportScriptingObjectsTransfer> ...

Serialization

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Oct 01, 2020

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Version/s: 2019.4, 2019.4.3f1

We were only able to reproduce the crash ONCE. Reproduction steps used:1. Open user's attached project2. Open scene "Chapter 3-1"3. ... Read more

0
votes
Won't Fix

Editor crashes when closing a FileStream before unloading AssetBundle

Asset Bundles

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Nov 06, 2020

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Version/s: 2018.4, 2018.4.28f1, 2020.1

Reproduction steps:1. Open the user's attached "LoadFromStreamCrash.zip" project2. Load SampleScene3. Click on the "LZ4 Crash" Butto... Read more

0
votes
Fixed

Custom Scriptable Object's property doesn't get deleted when pressing Sh...

Scripting

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Oct 20, 2020

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Version/s: 2019.4, 2020.2.0b7, 2021.1

Reproduction steps:1. Open the user's attached project "PropCleaningBug.zip"2. In the Project window select Assets/New Custom Script... Read more

0
votes
By Design

UI Image is not rendered in Prefab Mode when it is created under the GO ...

Scene Management

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Nov 07, 2020

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Version/s: 2018.4, 2020.2.0b9, 2021.1

How to reproduce:1. Create a new Project2. Create UI Canvas3. Create a new GameObject and attach GridLayoutGroup component to it4. C... Read more

0
votes
Postponed

[Shader Graph] Matrix type ports cannot be connected to Branch Node's Tr...

Package: Shader Graph

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Nov 10, 2020

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Version/s: 10.1.0

How to reproduce:1. Open the user's attached "shadergraph-branch-matrix.zip" project2. Open the "New Shader Graph" Shader Graph3. Co... Read more

0
votes
Duplicate

[Mac] Shader Compiler crash on GfxDeviceMetalBase::CommonDrawSetup when ...

Shader System

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Sep 15, 2020

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Version/s: 2019.4, 2020.1, 2020.1.5f1, 2020.2, 2021.1

How to reproduce:1. Open the project attached by the user Reproducible with: 2019.4.17f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a5 First ... Read more

1
votes
Fixed

[WebGL] WebCamDevice.isFrontFacing always returns false on WebGL Android

Web Platform

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Oct 07, 2020

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Version/s: 2018.4, 2020.1.4f1, 2021.1

Reproduction steps:1. Create a new project and Import the attached custom Package "frontfacingissue.unitypackage"2. In the Project w... Read more

0
votes
Fixed

[Packages] UNITY_TESTS_FRAMEWORK Constraint shows error when added

Scripting

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Oct 14, 2020

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Version/s: 2019.4.9f1, 2020.1.4f1

How to reproduce:1. Open "PackagesUnityIncludeTests.zip" project2. Go to Packages -&gt; Actions -&gt; Tests -&gt; Runtime -&gt; Vest... Read more

0
votes
Fixed

Additional Vertex Streams field is cleared after opening another Scene a...

Package: Polybrush

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Nov 03, 2020

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Version/s: 1.0.2

How to reproduce:1. Open the attached '1289851.zip' project2. Open the 'Test1' Scene3. In the Hierarchy window select the 'Cube' obj... Read more

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