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[Scene] Asset Store package scene works in 5.4 but is corrupted and hang...
Scene from asset store package gets corrupted when opening in 5.5 Repro steps: 1. Open CFX3 Demo scene from attached project (or do... Read more
[OSX] Enabling UnityPurchasing on Mac standalone causes builds to hang w...
When closing an OSX build after calling UnityPurchasing.Initialize(), the build doesn't close immediately, but stays in the Dock for... Read more
Running build fails after building a project located on FAT32
-e: see title, when building project on USB drive (output files end up being read-only) --works in 5.4.1, stops working with 5.5.0 -... Read more
SpeedTree mesh is not properly created through a script when importing a...
Reproduction steps: 1. Download and and open the latest attached project (fogfiles link). 2. Open scene "TreeScene" 3. Look at the G... Read more
editor freezes/crashes on trying to open scene from A$ package
-e: when clicking on the scene to open it the editor freezes, the log file says: --The file 'D:/Work/Bugs/550_A$02/Assets/Playmaker ... Read more
Navmesh bakes between and inside custom cube objects with Box Collider c...
Repro steps: 1.Open "BugDemo.zip" project 2. Load "NavmeshWth" scene 3. Go to Navigations window and rebake the scene Actual: Navme... Read more
Wireframe overlay color is not used
To reproduce: 1. Create new scene 2. Add cube to scene 3. Change Wireframe overlay color to red in Preferences 4. Switch through W... Read more
"Edit Collider" button in Inspector doesn't bring edit handles if the pr...
Steps to reproduce: 1. Create a new Unity 2D/3D project and open it 2. Create an empty game object in the Hierarchy 3. Add a 2D/3D c... Read more
[5.5] Batches increase in 5.5 compared to 5.4, various FrameDebugger iss...
To reproduce: 1. Open user project 2. Open the scene "CH_Level_1_Build" 3. Enter Play mode 4. Check "Batches" and "SetPass calls" in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node